Professor Holger Regenbrecht has been working in the fields of Virtual and Augmented Reality for over 15 years. He was initiator and manager of the Virtual Reality Laboratory at Bauhaus University Weimar (Germany) and the Mixed Reality Laboratory at DaimlerChrysler Research and Technology (Ulm, Germany).
His research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.
In the Multimedia Systems Research Laboratory (MSLR), some of the projects being undertaken include:
-Support of verbal and non-verbal communication and interaction in 3D teleconferencing environments -Measuring task performance and presence in teleconferencing applications -Development and Test of Virtual and Augmented Reality to be used in psychotherapeutic and rehabilitation applications
He is a member of IEEE, ACM, and igroup.org, and serves as a reviewer and auditor for several conferences, journals, and institutions.
Regenbrecht, H., Hoermann, S., Ott, C., Müller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178
Journal - Research Article
Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389
Conference Contribution - Published proceedings: Full paper
Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942
Journal - Research Article
Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937
Conference Contribution - Published proceedings: Full paper
Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.
Journal - Research Article
Regenbrecht, H. T., Franz, E. A., McGregor, G., Dixon, B. G., & Hoermann, S. (2012). Beyond the looking glass: Fooling the brain with the augmented mirror box. Presence [2011], 20(6), 559-576. doi: 10.1162/PRES_a_00082
Journal - Research Article
Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality, 10, 95-107.
Journal - Research Article
Allen, M., Regenbrecht, H., & Abbott, M. (2011). Smart-phone augmented reality for public participation in urban planning. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 11-20). New York: ACM. doi: 10.1145/2071536.2071538
Conference Contribution - Published proceedings: Full paper
Teoh, C., Regenbrecht, H., & O'Hare, D. (2011). The transmission of self: Body language availability and gender in videoconferencing. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 273-280). New York: ACM. doi: 10.1145/2071536.2071581
Conference Contribution - Published proceedings: Full paper
Teoh, C., Regenbrecht, H., & O'Hare, D. (2010). Investigating factors influencing trust in video-mediated communication. Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction at OzCHI: Design-Interaction-Participation. (pp. 312-319). New York: ACM. doi: 10.1145/1952222.1952289
Conference Contribution - Published proceedings: Full paper
John, C., Regenbrecht, H., & Schwanecke, U. (2010). Volumetric hand reconstructions for non-verbal communication in shared virtual environments. In H. P. A. Lensch & S. Seipel (Eds.), Proceedings of the 31st European Association for Computer Graphics Annual Conference: Eurographics. (pp. 37-40). Eurographics. Retrieved from http://www.eg.org/EG/DL/conf/EG2010/short
Conference Contribution - Published proceedings: Full paper
Bruce, M., & Regenbrecht, H. (2009). A virtual reality claustrophobia therapy system: Implementation and test. Proceedings of the IEEE Virtual Reality Conference. IEEE. doi: 10.1109/VR.2009.4811020
Conference Contribution - Published proceedings: Full paper
John, C., Schwanecke, U., & Regenbrecht, H. (2009). Real-time volumetric reconstruction and tracking of hands in a desktop environment. In X. Jiang & N. Petkov (Eds.), Computer analysis of images and patterns: Lecture notes in computer science (Vol. 5702). (pp. 1053-1060). Berlin, Germany: Springer. doi: 10.1007/978-3-642-03767-2_128
Conference Contribution - Published proceedings: Full paper
Sun, J., & Regenbrecht, H. (2007). Implementing three-party desktop videoconferencing. In M. Billinghurst (Ed.), Proceedings of the Australasian Computer-Human Interaction Conference. (pp. 95-102). Adelaide, Australia: OzCHI. [Full Paper]
Conference Contribution - Published proceedings: Full paper
Regenbrecht, H., Wickeroth, D., Dixon, B., & Mueller, S. (2006). Collaborative mixed reality exposure therapy. Proceedings of the International Conference on Cyberworlds. (pp. 25-32). Washington, DC: IEEE Computer Society. Retrieved from http://portal.acm.org/citation.cfm?id=1190707
Conference Contribution - Published proceedings: Full paper
Regenbrecht, H., Collins, J., & Hoermann, S. (2013). A leap-supported, hybrid AR interface approach. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 281-284). New York: ACM. doi: 10.1145/2541016.2541053
Conference Contribution - Published proceedings: Full paper
Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: Visually-guided spatial audio annotations on a mobile augmented reality platform. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 545-554). New York: ACM. doi: 10.1145/2541016.2541022
Conference Contribution - Published proceedings: Full paper
Al-Issa, H., Regenbrecht, H., & Hale, L. (2012). Augmented reality applications in rehabilitation to improve physical outcomes. Physical Therapy Reviews, 17(1), 16-28. doi: 10.1179/1743288X11Y.0000000051
Journal - Research Article
Teoh, C., Regenbrecht, H., & O'Hare, D. (2012). How the Other sees us: Perceptions and control in videoconferencing. In V. Farrell, G. Farrell, C. Chua, W. Huang, R. Vasa & C. Woodward (Eds.), Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI). (pp. 572-578). New York: ACM. doi: 10.1145/2414536.2414624
Conference Contribution - Published proceedings: Full paper
Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C., Hale, L., … Hoermann, J. (2012). Visual manipulations for motor rehabilitation. Computers & Graphics, 36(7), 819-834. doi: 10.1016/j.cag.2012.04.012
Journal - Research Article
Regenbrecht, H., Baratoff, G., & Wilke, W. (2005). Augmented reality projects in the automotive and aerospace industries. IEEE Computer Graphics & Applications, 25(6), 48-56.
Journal - Research Article
Hauber, J., Regenbrecht, H., Hills, A., Cockburn, A., & Billinghurst, M. (2005). Social Presence in two- and three-dimensional videoconferencing. Proceedings of the 8th Annual International Workshop on Presence. (pp. 189-198). [Full Paper]
Conference Contribution - Published proceedings: Full paper
Regenbrecht, H., Lum, T., Kohler, P., Ott, C., Wagner, M., Wilke, W., & Mueller, E. (2004). Using augmented virtuality for remote collaboration. Presence, 13(3), 338-354.
Journal - Research Article
Haringer, M., & Regenbrecht, H. T. (2002). A pragmatic approach to Augmented Reality authoring. Proceedings of the International Symposium on Mixed and Augmented Reality. Darmstadt, Germany: IEEE Computer Society. [Full Paper]
Conference Contribution - Published proceedings: Full paper
Regenbrecht, H. T., Wagner, M. T., & Baratoff, G. (2002). MagicMeeting: A collaborative tangible augmented reality system. Virtual Reality, 6(3), 151-166.
Journal - Research Article