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Professor Holger Regenbrecht

Holger RegenbrechtProfessor Holger Regenbrecht has been working in the fields of Virtual and Augmented Reality for over 15 years. He was initiator and manager of the Virtual Reality Laboratory at Bauhaus University Weimar (Germany) and the Mixed Reality Laboratory at DaimlerChrysler Research and Technology (Ulm, Germany).

His research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.

In the Multimedia Systems Research Laboratory (MSLR), some of the projects being undertaken include:

- Support of verbal and non-verbal communication and interaction in 3D teleconferencing environments
- Measuring task performance and presence in teleconferencing applications
- Development and Test of Virtual and Augmented Reality to be used in psychotherapeutic and rehabilitation applications

He is a member of IEEE, ACM, and igroup.org, and serves as a reviewer and auditor for several conferences, journals, and institutions.

Read more about Prof Regenbrecht's research here.

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Publications

Regenbrecht, H., Hoermann, S., Ott, C., Muller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937

Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.

Journal - Research Article

Regenbrecht, H., Hoermann, S., Ott, C., Muller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C., Hale, L., … Hoermann, J. (2012). Visual manipulations for motor rehabilitation. Computers & Graphics, 36(7), 819-834. doi: 10.1016/j.cag.2012.04.012

Al-Issa, H., Regenbrecht, H., & Hale, L. (2012). Augmented reality applications in rehabilitation to improve physical outcomes. Physical Therapy Reviews, 17(1), 16-28. doi: 10.1179/1743288X11Y.0000000051

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Regenbrecht, H. T., Franz, E. A., McGregor, G., Dixon, B. G., & Hoermann, S. (2012). Beyond the looking glass: Fooling the brain with the augmented mirror box. Presence [2011], 20(6), 559-576. doi: 10.1162/PRES_a_00082

Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality, 10, 95-107.

Regenbrecht, H., Baratoff, G., & Wilke, W. (2005). Augmented reality projects in the automotive and aerospace industries. IEEE Computer Graphics & Applications, 25(6), 48-56.

Regenbrecht, H., Lum, T., Kohler, P., Ott, C., Wagner, M., Wilke, W., & Mueller, E. (2004). Using augmented virtuality for remote collaboration. Presence, 13(3), 338-354.

Regenbrecht, H. T., Wagner, M. T., & Baratoff, G. (2002). MagicMeeting: A collaborative tangible augmented reality system. Virtual Reality, 6(3), 151-166.

Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.

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Conference Contribution - Published proceedings: Full paper

Regenbrecht, H., Collins, J., & Hoermann, S. (2013). A leap-supported, hybrid AR interface approach. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 281-284). New York: ACM. doi: 10.1145/2541016.2541053

Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: Visually-guided spatial audio annotations on a mobile augmented reality platform. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 545-554). New York: ACM. doi: 10.1145/2541016.2541022

Teoh, C., Regenbrecht, H., & O'Hare, D. (2012). How the Other sees us: Perceptions and control in videoconferencing. In V. Farrell, G. Farrell, C. Chua, W. Huang, R. Vasa & C. Woodward (Eds.), Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI). (pp. 572-578). New York: ACM. doi: 10.1145/2414536.2414624

Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389

Allen, M., Regenbrecht, H., & Abbott, M. (2011). Smart-phone augmented reality for public participation in urban planning. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 11-20). New York: ACM. doi: 10.1145/2071536.2071538

Teoh, C., Regenbrecht, H., & O'Hare, D. (2011). The transmission of self: Body language availability and gender in videoconferencing. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 273-280). New York: ACM. doi: 10.1145/2071536.2071581

Teoh, C., Regenbrecht, H., & O'Hare, D. (2010). Investigating factors influencing trust in video-mediated communication. Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction at OzCHI: Design-Interaction-Participation. (pp. 312-319). New York: ACM. doi: 10.1145/1952222.1952289

John, C., Regenbrecht, H., & Schwanecke, U. (2010). Volumetric hand reconstructions for non-verbal communication in shared virtual environments. In H. P. A. Lensch & S. Seipel (Eds.), Proceedings of the 31st European Association for Computer Graphics Annual Conference: Eurographics. (pp. 37-40). Eurographics. Retrieved from http://www.eg.org/EG/DL/conf/EG2010/short

John, C., Schwanecke, U., & Regenbrecht, H. (2009). Real-time volumetric reconstruction and tracking of hands in a desktop environment. In X. Jiang & N. Petkov (Eds.), Computer analysis of images and patterns: Lecture notes in computer science (Vol. 5702). (pp. 1053-1060). Berlin, Germany: Springer. doi: 10.1007/978-3-642-03767-2_128

Bruce, M., & Regenbrecht, H. (2009). A virtual reality claustrophobia therapy system: Implementation and test. Proceedings of the IEEE Virtual Reality Conference. IEEE. doi: 10.1109/VR.2009.4811020

Sun, J., & Regenbrecht, H. (2007). Implementing three-party desktop videoconferencing. In M. Billinghurst (Ed.), Proceedings of the Australasian Computer-Human Interaction Conference. (pp. 95-102). Adelaide, Australia: OzCHI. [Full Paper]

Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937

Regenbrecht, H., Wickeroth, D., Dixon, B., & Mueller, S. (2006). Collaborative mixed reality exposure therapy. Proceedings of the International Conference on Cyberworlds. (pp. 25-32). Washington, DC: IEEE Computer Society. Retrieved from http://portal.acm.org/citation.cfm?id=1190707

Hauber, J., Regenbrecht, H., Hills, A., Cockburn, A., & Billinghurst, M. (2005). Social Presence in two- and three-dimensional videoconferencing. Proceedings of the 8th Annual International Workshop on Presence. (pp. 189-198). [Full Paper]

Haringer, M., & Regenbrecht, H. T. (2002). A pragmatic approach to Augmented Reality authoring. Proceedings of the International Symposium on Mixed and Augmented Reality. Darmstadt, Germany: IEEE Computer Society. [Full Paper]

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