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INFO310 Software Project Management

Contemporary techniques and methodologies for modern software and systems development.

Paper title Software Project Management
Paper code INFO310
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period Not offered in 2017
Domestic Tuition Fees (NZD) $1,018.05
International Tuition Fees (NZD) $4,320.00

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Prerequisite
INFO 202
Restriction
SENG 301
Schedule C
Arts and Music, Commerce, Science

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Timetable

Not offered in 2017

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Contemporary techniques and methodologies for modern software and systems development.

This paper introduces multiple aspects of software project management. Students taking this paper learn key areas necessary for implementing software development projects, covering activities from project conception and scoping to software implementation and deployment. Students also develop a range of skills, including those related to teamwork, independent learning, oral and written communication, critical thinking and cultural understanding and self-motivation.

Paper title Software Project Management
Paper code INFO310
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period First Semester
Domestic Tuition Fees Tuition Fees for 2018 have not yet been set
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

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Prerequisite
INFO 202
Restriction
SENG 301
Schedule C
Arts and Music, Commerce, Science
Teaching staff
Dr Sherlock A. Licorish
Paper Structure
  • Project Management
  • Agile Software Development Methodologies
  • Requirements Elicitation
  • Software Estimation
  • Planning and Scheduling
  • Risk Management
  • Implementing Requirements
  • Software Procurement
  • Human Factors and Teamwork
  • Software Quality Management
  • Software Testing
  • Integration and Deployment
Textbooks

Software Engineering (9th ed.), by Ian Sommerville, Addison-Wesley, (2011).

Object Oriented Software Engineering - using UML, Patterns, and Java (3rd ed.), by Bernd Bruegge and Allen H. Dutoit, Prentice Hall, (2010).

Contact
sherlock.licorish@otago.ac.nz
Learning Outcomes
  • The ability to delineate software requirement and come up with a project schedule and assign resources
  • Knowledge in selecting an appropriate software development methodology (e.g. Waterfall and SCRUM)
  • Identify project risks and monitor and track project deadlines
  • Examine the principles around software quality and be aware of software usability and implementation considerations
  • Use appropriate tools and methods to operate effectively in a small-group development scenario
  • Use appropriate methods to evaluate, make or buy decisions in systems procurement
  • The ability to independently evaluate project experiences, in writing a high-quality experience report
Teaching Arrangements
Lectures present the key conceptual material through discussion and interaction between teaching staff and students. Lectures are supported by readings.

Tutorials/Labs are interactive, collaborative sessions in which students attempt to cement concepts presented at lectures with their peers in a supportive environment.
Graduate Attributes Emphasised
Communication, Critical thinking, Cultural understanding, Self-motivation, Teamwork.
View more information about Otago's graduate attributes.

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Timetable

First Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Computer Lab

Stream Days Times Weeks
Attend
A1 Thursday 11:00-12:50 9-13, 15-22

Lecture

Stream Days Times Weeks
Attend
A1 Wednesday 14:00-15:50 9-13, 15-16, 18-22