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A Comparison between the Theories of Marshall McLuhan and two films by
David Cronenberg


by Rowan Laing 

All Rights Reserved © Rowan Laing and Deep South
Deepsouth v.6.n.3 (Spring 2000)

 
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DAVID CRONENBERG: VIDEODROME AND EXISTENZ

 
David Cronenberg explores the implications of highly mediated societies in his 1982 release Videodrome, and his 1999 release eXistenZ. In Videodrome and eXistenZ Cronenberg constructs diegetic worlds in which the characters in the film are confronted by the transformation of experience by the advent of new media technology. In Videodrome the mass-produced video image is the dominant form of media, and is totally enmeshed in the structure of society. The television screen functions as the primary medium of experience, and as a result, causes the distinction between reality and representation to erode. In eXistenZ Cronenberg posits a time period in the future when technological games have advanced into the domain of virtual-reality, drastically altering the terms of existence.
 
 

In both films Cronenberg focuses on the way people interact with media technology, and the way media forms affect and shape patterns of human experience. The body is accentuated as the site of transformation under the influence of technology that interacts with it in new and intensified ways. The suspicion that technology is separate from human activity, and perhaps autonomous, has been a popular topic that has been the subject of many films. In contrast Cronenberg's films represent technology, especially media technology, as being directly linked to human purposes and the functions of the body. In this way, Cronenberg's films literalize McLuhan's understanding of media, resulting in an exploration of the possibilities, and critique, of the mediated world.
 
 


THE MEDIATED PLACE - Videodrome

 

 
In Videodrome the video-image, a cheap and mass-produced media device, is transmitted through the medium of the television. Television technology and culture pervade society in Videodrome, and the video-image is completely enmeshed in the constitution of social reality. In the world of Videodrome the representation of experience on television is authentic; the video-image is autonomous. We are informed that any distinction between reality and representation is blurred in Videodrome when the McLuhanesque character of Brian Oblivion states austerely that "Television is reality, and reality is less than television." Thus, television is the dominant dimension of experience in Videodrome; it is the primary extension of man, in terms of translating information into external forms. In this way Cronenberg literalizes McLuhan's theory that "the medium is the message,"4 as Videodrome portrays a society that is structured according to the formal pattern of television.
 
 
 

From the instance Videodrome begins it is clear that representation no longer refers to the real, it actually constitutes reality. Videodrome begins when the title of the film emerges out of static, signalling the activation of the Videodrome transmission. In the next shot a video-image fills the screen, in which an over weight man reclines with a television set on his stomach. The advertisement is inscribed with the caption "Civic T.V- the one you take to bed with you," an image signalling the complete immersion of television into human consciousness and consumption. Following this shot the camera pulls back slightly to reveal the television that is transmitting the video-image: a women appears on screen (Max Renn's assistant) informing Max that it is "time to slowly, painfully ease yourself back into consciousness." As the camera draws back into the darkness of the room, her image floats alone in empty space, an image without referent, self-contained and autonomous. It is only then that we are introduced to Max Renn, central character of Videodrome, who in this instance signifies the real. It is already apparent in this opening sequence that in Videodrome representation precedes the real, as we have emerged into reality through the transmission of the video-image. In this way, television reorganises patterns of perception in Videodrome as representation has saturated reality.
 
 
 

Max Renn is a director of a small television channel broadcasting soft-core pornography as well as hard-core violence. In almost every single scene that Max appears in there is some form of Tele-visual apparatus; his entire existence is mediated through television; his reality is always already one of representations. When Max discovers a channel signal broadcasting scenes of extreme sadism he thinks he has found something really "tough" to show to his viewers. Unknowingly, Max has exposed himself to the videodrome signal, which has the effect of causing the victim to hallucinate uncontrollably. In one hallucinatory episode Max enacts the sadistic fantasy of whipping girl friend Nicki Brand, except it is her Tele-visual image that is the receiver of his blows. As Max's sense of reality is overwhelmed by the Videodrome signal representation and reality become indistinguishable from one another.
 
 
 

The message of the videodrome signal is not the content, but rather the form of the medium itself, which is responsible for causing Max's hallucinations. Max's sense of perception is literally programmed by the videodrome signal, causing his reality to become an enactment of the violent imagery of the videodrome channel. The videodrome signal thus conforms to McLuhan's prognosis that the medium is the message, except that in this case the message is loaded with sinister intentions. Max is actually the victim of an extreme right-wing political organisation called Convex, whose moral goal is to eradicate sexual depravity from television. Convex use the videodrome signal to programme Max, transforming him into a videodrome assassin.
 
 
 

Under the influence of the videodrome signal Max perceives his body as being in a state of metamorphosis. When the program commands Max to kill his fellow broadcasters, his homicidal intentions are manifested as a gun that is technologically merged with his arm. In this case the desire to kill, that is forced upon Max, is perceived to be real and physical as the gun has become part of his bodily purpose. The spectator joins Max in this experience, as his hallucination is also our hallucination, therefore drawing us into the distorted reality of Videodrome. As spectators we are implicated into the world of images and representations that are transforming Max's perceptions, thus drawing a parallel between the Videodrome signal, and Videodrome the film.
 
 
 

The reason for the effectiveness of the videodrome signal is that, in the world of Videodrome, it is television that structures the pattern of human perception. Indeed, Professor Brian O'blivion is convinced that television is so embedded in the structure of human consciousness that it has become part of the human anatomy: "The television is the retina of the mind's eye. Therefore the television is part of the physical structure of the brain. Therefore whatever appears on the television screen emerges as raw experience for those who watch. Therefore television is reality and reality is less than television."
 
 
 

Professor Brian O'blivion is a character in Videodrome who has chosen to exist as a media representation rather than a body, believing that the transformation of the human condition by the cathode ray tube is deeply evolutionary. Apparently he has not conversed in person for twenty years, preferring to communicate through the medium of televised videotapes. Even after death, O'blivion lives on in the form of thousands of videotaped performances. O'blivion's entire being has been extended beyond his body into forms of information that exceed him. The McLuhanesque mannerisms of O'blivion are strikingly apparent, and his existence as a representation of himself is a wicked parody of McLuhan's theory of a complete extension consciousness. 
 
 

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4 Understanding Media: The Extensions of Man. p. 7.