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Holger Regenbrecht

Dipl. Inf., Dr. Ing. (Bauhaus University)

Professor and Head of Department
9.07, Commerce Building
+64 3 479 8322
Web page
Recipient of
Supervisor Awards
Mohammed Alghamdi, Abdul Alshaer, Jonny Collins, Chris Heinrich
Matthew Cook, Jacob Young
2017 S1: COMP101, INFO203, INFO353, INFO410
2017 S2: INFO353, INFO350
Research group
Human-Computer Interaction


Dr. Holger Regenbrecht has been working in the fields of Virtual and Augmented Reality for over 15 years. He was initiator and manager of the Virtual Reality Laboratory at Bauhaus University Weimar (Germany) and the Mixed Reality Laboratory at DaimlerChrysler Research and Technology (Ulm, Germany).

His research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.

He is a member of IEEE, ACM, and and serves as a reviewer and auditor for several conferences, journals and institutions. 

Further information about his research can be found at the HCI pages.

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PhD Supervision

Potential PhD Topics in the realm of Computer-Mediated Realities:

  • Conceptual Development and prototypical implementation of a home-based stroke rehabilitation system based on visual illusions and neuroplasticity: together with Neurology, Physiotherapy and Auckland University of Technology; would be part of Brain Research NZ
  • Visual-acoustic Augmented Reflection Technology for the treatment of tinnitus-related conditions: together with Neurosurgery and Neurology; would be part of Brain Research NZ
  • Haptic, in particular tactile illusions augmenting visual stimuli for hand therapy: together with professional hand therapists; could be part of Brain Research NZ
  • Spatio-temporal Presence in Panoramic Video environments: together with Mobile Systems and HITLabNZ (Christchurch)
  • Concept and Implementation of an Integrated table-top environment for seamless Communication and Collaboration: together with Psychology and HITLabNZ (Christchurch)
  • Augmented Reality for Product and Process Simulation and Visualization: together with industry partners
  • Concept and Implementastion of a video-mediated, collaborative virtual environment: together with NZ university and industrial partners
  • Coupling Transcranial Magnetic Stimulation, EMG, and EEG with Augmented Reflection Technology for motor movement research and rehabilitation: together with Physical Education, Physiotherapy and Neurology; would be part of Brain Research NZ
  • Mixed Reality Embodiment Research: conceptual development, prototypical implementation, and experimental studies on midxing real and virtual environments, objects, and persons. Together with Psychology, Oslo, Norway.
  • Manual Interaction in Virtual and Augmented Reality environments in manufacturing and engineering environments. Concepts, Implementations, Studies. Together with industry partners.

    If you are interested in having me as your PhD supervisor please be so kind and send your CV and a brief proposal, preferably by email.
    I am proud and thank my students for being awarded university's Top 14 Supervisor of the Year 2011 Award, Top 14 Supervisor of the Year 2012 Award, Top 15 Supervisor of the Year 2013 Award (also best in Division), Top 12 Supervisor of the Year 2014 Award (also best in Division), and nominated for the Top 16 Supervisor of the Year Award 2015.


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Regenbrecht, H., Hoermann, S., Ott, C., Muller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937

Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.

Chapter in Book - Research

Hoermann, S., Hale, L., Winser, S. J., & Regenbrecht, H. (2014). Patient engagement and clinical feasibility of augmented reflection technology for stroke rehabilitation. In P. M. Sharkey & J. Merrick (Eds.), Virtual reality: Rehabilitation in motor, cognitive and sensorial disorders. (pp. 95-106). New York: Nova Science.

Ternes, A., Knight, P., Moore, A., & Regenbrecht, H. (2008). A user-defined virtual reality chart for track control navigation and hydrographic data acquisition. In A. Moore & I. Drecki (Eds.), Geospatial vision: New dimensions in cartography: Lecture notes in geoinformation and cartography. (pp. 19-44). Berlin, Germany: Springer. doi: 10.1007/978-3-540-70970-1_2

Regenbrecht, H. (2007). Industrial augmented reality applications. In M. Haller, M. Billinghurst & B. Thomas (Eds.), Emerging technologies of augmented reality: Interfaces and design. (pp. 283-304). Hersey, PA: Idea Group.

Baratoff, G., & Regenbrecht, H. (2004). Developing and applying AR technology in design, production, service and training. In S. K. Ong & A. Y. C. Nee (Eds.), Virtual and augmented reality applications in manufacturing. (pp. 207-236). London, UK: Springer.

Schubert, T., & Regenbrecht, H. (2002). Wer hat Angst vor virtueller Realität? Angst, Therapie und Präsenz in virtuellen Welten [Who is afraid of virtual reality? Phobia, therapy and presence and virtual worlds]. In G. Bente, N. C. Kämer & A. Petersen (Eds.), Virtuelle Realitäten [Virtual Worlds]. (pp. 255-274). Göttingen, Germany: Hogrefe.

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Journal - Research Article

Alshaer, A., Regenbrecht, H., & O'Hare, D. (2017). Immersion factors affecting perception and behaviour in a virtual reality power wheelchair simulator. Applied Ergonomics, 58, 1-12. doi: 10.1016/j.apergo.2016.05.003

Hoermann, S., Ferreira dos Santos, L., Morkisch, N., Jettkowski, K., Sillis, M., Devan, H., Kanagasabai, P. S., … Regenbrecht, H., Hale, L., & Cutfield, N. J. (2017). Computerised mirror therapy with Augmented Reflection Technology for early stroke rehabilitation: Clinical feasibility and integration as an adjunct therapy. Disability & Rehabilitation. Advance online publication. doi: 10.1080/09638288.2017.1291765

Alghamdi, M., Regenbrecht, H., Hoermann, S., & Swain, N. (2017). Mild stress stimuli built into a non-immersive virtual environment can elicit actual stress responses. Behaviour & Information Technology. Advance online publication. doi: 10.1080/0144929X.2017.1311374

Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2017). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE Transactions on Visualization & Computer Graphics, 23(6), 1706-1724. doi: 10.1109/TVCG.2016.2543720

Langlotz, T., Cook, M., & Regenbrecht, H. (2016). Real-Time radiometric compensation for optical see-through head-mounted displays. IEEE Transactions on Visualization & Computer Graphics, 22(11), 2385-2394. doi: 10.1109/TVCG.2016.2593781

McCombie, A., Langlotz, T., Barclay, M., Walmsley, R., Regenbrecht, H., & Schultz, M. (2016). Systematic review of IBD smartphone apps for symptom monitoring and communication with healthcare professionals. Journal of mHealth, 3(3), 36-41. Retrieved from

Schultz, M., Bohwan Seo, S., Holt, A., & Regenbrecht, H. (2015). Family history assessment for colorectal cancer (CRC) risk analysis: Comparison of diagram- and questionnaire-based web interfaces. BMC Medical Informatics & Decision Making, 15, 95. doi: 10.1186/s12911-015-0211-1

Regenbrecht, H., & Langlotz, T. (2015). Mutual gaze support in videoconferencing reviewed. Communications of the Association for Information Systems, 37(1), 965-989.

Regenbrecht, H., Hoermann, S., Ott, C., Muller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Hoermann, S., Hale, L., Winser, S. J., & Regenbrecht, H. (2014). Patient engagement and clinical feasibility of Augmented Reflection Technology for stroke rehabilitation. International Journal of Disability & Human Development, 13(3), 355-360. doi: 10.1515/ijdhd-2014-0328

Regenbrecht, H. T., Franz, E. A., McGregor, G., Dixon, B. G., & Hoermann, S. (2012). Beyond the looking glass: Fooling the brain with the augmented mirror box. Presence [2011], 20(6), 559-576. doi: 10.1162/PRES_a_00082

Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C., Hale, L., … Hoermann, J. (2012). Visual manipulations for motor rehabilitation. Computers & Graphics, 36(7), 819-834. doi: 10.1016/j.cag.2012.04.012

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Al-Issa, H., Regenbrecht, H., & Hale, L. (2012). Augmented reality applications in rehabilitation to improve physical outcomes. Physical Therapy Reviews, 17(1), 16-28. doi: 10.1179/1743288X11Y.0000000051

Hauber, J., Regenbrecht, H., Cockburn, A., & Billinghurst, M. (2012). The impact of collaborative style on the perception of 2D and 3D videoconferencing interfaces. Open Software Engineering Journal, 6. doi: 10.2174/1874107X01206010001

Morrison, A., Mulloni, A., Lemmelä, S., Oulasvirta, A., Jacucci, G., Peltonen, P., … Regenbrecht, H. (2011). Collaborative use of mobile augmented reality with paper maps. Computers & Graphics, 35(4), 789-799. doi: 10.1016/j.cag.2011.04.009

Hebecker, R., & Regenbrecht, H. (2011). Visual surveys with purposeful games. Information Design Journal, 19(3), 259-271. doi: 10.1075/idj.19.3.08heb

Scowen, G., & Regenbrecht, H. (2009). Increased popularity through compliance with usability guidelines in e-learning web sites. International Journal of Information Technology & Web Engineering, 4(3), 38-57. doi: 10.4018/jitwe.2009100603

Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality, 10, 95-107.

Regenbrecht, H., Baratoff, G., & Wilke, W. (2005). Augmented reality projects in the automotive and aerospace industries. IEEE Computer Graphics & Applications, 25(6), 48-56.

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