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INFO203 Human-Computer Interaction and User Experience

Introduction to human-computer interaction (HCI), usability, user experience, visual computing, and user-centred and goal-directed design for interactive systems.

This paper investigates the foundations of human-computer interaction in theory and practice. The course introduces user experience topics including usability engineering and evaluation, user interface design, requirements analysis and selected techniques in visual computing. The course also touches on the impact of advanced technologies like pervasive computing, virtual and augmented reality and intelligent systems on future interaction paradigms. The learned skills will prepare you for a world where the user and, consequently, user experience (UX) and usability are defining elements for successful professional information technology products and services.

Paper title Human-Computer Interaction and User Experience
Paper code INFO203
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period First Semester
Domestic Tuition Fees (NZD) $1,018.05
International Tuition Fees (NZD) $4,320.00

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Prerequisite
One of COMP 101, BSNS 106, BSNS 112, PSYC 111, PSYC 112, MFCO 103
Restriction
INFO 213, INFO 340
Recommended Preparation
BSNS 112 or one STAT paper
Schedule C
Arts and Music, Commerce, Science
Notes
May not be credited together with INFO 351 taken in the first semester 2017.
Contact
Dr Tobias Langlotz, tobias.langlotz@otago.ac.nz
Teaching staff
Tobias Langlotz and Holger Regenbrecht
A tutor or tutors may also be employed.
Textbooks
Textbooks are not required for this paper.
Graduate Attributes Emphasised
Interdisciplinary perspective, cultural understanding, scholarship, critical thinking, ethics, global perspective, research, lifelong learning.
View more information about Otago's graduate attributes.
Learning Outcomes
On successful completion of INFO 203, students should be able to
  1. Explain concepts and principles of user experience and usability in user-centred design (interdisciplinary perspective, cultural understanding)
  2. Explain, apply and critique techniques and processes used to develop and evaluate user experience in information systems (scholarship, critical thinking)
  3. Describe and discuss ethical, legal, privacy, professionalism, social responsibility and sustainability issues in HCI and UX (ethics, interdisciplinary perspective, scholarship)
  4. Understand and communicate user-centred and goal-directed design in the context of IT innovation and entrepreneurship (global perspective)
  5. Critically and constructively discuss emerging technologies and HCI and UX trends (lifelong learning, scholarship, research, global perspective)
  6. Apply basic statistical methods for HCI (scholarship, research)
  7. Integrate methods of computer graphics and information visualisation in information systems (scholarship, interdisciplinary perspective)
  8. Design and implement a prototypical user interface (scholarship, interdisciplinary perspective)

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Timetable

First Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Lecture

Stream Days Times Weeks
Attend
L1 Tuesday 09:00-09:50 9-15, 18-22
Wednesday 09:00-09:50 9-15, 17-22

Tutorial

Stream Days Times Weeks
Attend one stream from
T1 Tuesday 15:00-15:50 9-15, 18-22
T2 Wednesday 14:00-14:50 9-15, 17-22
T3 Thursday 13:00-13:50 9-15, 17-22
T4 Thursday 12:00-12:50 9-15, 17-22

Introduction to human-computer interaction (HCI), usability, user experience, visual computing, and user-centred and goal-directed design for interactive systems.

This paper investigates the foundations of human-computer interaction in theory and practice. The course introduces user experience topics including usability engineering and evaluation, user interface design, requirements analysis and selected techniques in visual computing. The course also touches on the impact of advanced technologies like pervasive computing, virtual and augmented reality and intelligent systems on future interaction paradigms. The learned skills will prepare you for a world where the user and, consequently, user experience (UX) and usability are defining elements for successful professional information technology products and services.

Paper title Human-Computer Interaction and User Experience
Paper code INFO203
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period First Semester
Domestic Tuition Fees Tuition Fees for 2018 have not yet been set
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

^ Top of page

Prerequisite
One of COMP 101, BSNS 106, BSNS 112, PSYC 111, PSYC 112, MFCO 103
Restriction
INFO 213, INFO 340
Recommended Preparation
BSNS 112 or one STAT paper
Schedule C
Arts and Music, Commerce, Science
Notes
May not be credited together with INFO 351 taken in the first semester 2017.
Paper Structure
Foundations of human-computer interaction in theory and practice.
Course outline
View the most recent course outline
Contact
Dr Tobias Langlotz, tobias.langlotz@otago.ac.nz
Teaching staff
Coordinator: Dr Tobias Langlotz
Teaching Fellow: Chris Edwards
Textbooks
Textbooks are not required for this paper.
Graduate Attributes Emphasised
Interdisciplinary perspective, Cultural understanding, Scholarship, Critical thinking, Ethics, Global perspective, Research, Lifelong learning.
View more information about Otago's graduate attributes.
Learning Outcomes
On successful completion of INFO 203, students should be able to:
  1. Explain concepts and principles of user experience and usability in user-centred design
  2. Explain, apply and critique techniques and processes used to develop and evaluate user experience in information systems
  3. Describe and discuss ethical, legal, privacy, professionalism, social responsibility and sustainability issues in HCI and
  4. Understand and communicate user-centred and goal-directed design in the context of IT innovation and entrepreneurship
  5. Critically and constructively discuss emerging technologies and HCI and UX trends (lifelong learning, scholarship, research, global perspective)
  6. Apply basic statistical methods for HCI (scholarship, research)
  7. Integrate methods of computer graphics and information visualisation in information systems (scholarship, interdisciplinary perspective)
  8. Design and implement a prototypical user interface (scholarship, interdisciplinary perspective)

^ Top of page

Timetable

First Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Lecture

Stream Days Times Weeks
Attend
L1 Tuesday 09:00-09:50 9-13, 15-22
Wednesday 09:00-09:50 9-13, 15-16, 18-22

Tutorial

Stream Days Times Weeks
Attend one stream from
T1 Tuesday 15:00-15:50 9-13, 15-22
T2 Wednesday 14:00-14:50 9-13, 15-16, 18-22
T3 Thursday 13:00-13:50 9-13, 15-22
T4 Thursday 12:00-12:50 9-13, 15-22