Owheo Building, Room 251
Tel +64 3 479 8587
Email stefanie.zollmann@otago.ac.nz
Research Interests
My main research interest is Visual Computing, a field described as the intersection between traditional Computer Graphics, Computer Vision, Visualisation and Human-Computer Interaction. Within this field, I am particularly interested in methods for content capturing for immersive environments and visualisation techniques where digital data needs to be visualised in its spatial context. This kind of visualisation is often referred to as Situated Visualisation and has many application areas, including the visualisation of geospatial data, sports broadcasting, construction site visualisation, archeological visualisation, medical visualisation, and personal information systems. Situated visualisation raises many interesting research questions for Computer Vision research (such as live 3D reconstruction, image analysis and vision-based tracking), for Visualisation and Computer Graphics research (such as seamless integration of information and information presentation) as well as for Human-Computer-Interaction (such as intuitive viewpoint control).
Before joining the Department of Computer Science in September 2016, I worked as a senior developer at Animation Research Limited (ARL) in Dunedin. At ARL I was doing industrial research and development in the field of sports visualisation, post-production, and geo-data visualisation, in co-operation with several renowned companies and institutions. Before moving to New Zealand, I worked as a research assistant at Graz University of Technology in Austria, from where I also obtained my PhD researching visualisation techniques for GIS data and temporal data in an outdoor augmented reality system.
For more information, please see the Visual Computing Otago research group website:
Teaching
COSC 342 Computer Graphics
COSC 326 Effective Programming
COSC 241 Programming and Problem Solving
COSC 450 Computer Vision and Graphics
COSC 212 Web Application Development
Professional Roles
Associate Editor IEEE Transactions of Computer Graphics and Visualization
Associate Editor Elsevier Computer & Graphics Journal
IEEE International Symposium on Mixed and Augmented Reality (Program Chair, Program Committee, Poster Chair)
IEEE Virtual Reality (Program Committee)
Pacific Graphics Conference Paper Chair
Current Research
Marsden – Fast Start: “Interactive 3D computational videography”
MBIE Endeavour Fund – Smart Ideas: “Augmented spectator sports experience – Situated visualisation for enriching sports experience for on-site spectators”
UORG: "360° Videos for Immersive Teaching Online and in the Classroom for Secondary and Tertiary Education: the new frontier”
Student supervision
Wei Hong Lo, PhD student, "Situated Visualisation to Enrich Sports Experience for On-site Spectators"
Anthony Dickson, PhD student,"3D from single view videos"
Shazia Gul, PhD student, " Localization and Tracking for Augmented Reality in Dynamic large scale environments"
Lewis Baker, PhD graduate, "Augmented Reality for On-site Visualisation of Sports Data"
Patrick Skinner, Master’s graduate, "Localisation for Augmented Reality"
Publications
Hasselman, T., Lo, W. H., Langlotz, T., & Zollmann, S. (2023). ARephotography: Revisiting historical photographs using augmented reality. Proceedings of the CHI Conference on Human Factors in Computing Systems. LBW040. New York, NY: ACM. doi: 10.1145/3544549.3585646
Baker, L., Ventura, J., Langlotz, T., Gul, S., Mills, S., & Zollmann, S. (2023). Localization and tracking of stationary users for augmented reality. Visual Computer. Advance online publication. doi: 10.1007/s00371-023-02777-2
Dickson, A., Shanks, J., Ventura, J., Knott, A., & Zollmann, S. (2022). VRVideos: A flexible pipeline for virtual reality video creation. Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). (pp. 199-202). IEEE. doi: 10.1109/AIVR56993.2022.00039
Sun, H., & Zollmann, S. (2022). Towards casually captured 6DoF VR videos. Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). (pp. 176-179). IEEE. doi: 10.1109/AIVR56993.2022.00035
Lo, W. H., Regenbrecht, H., & Zollmann, S. (2022). Flexible XR prototyping: A sports spectating example. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 167-170). IEEE. doi: 10.1109/ISMAR-Adjunct57072.2022.00038
Zollmann, S., Langlotz, T., Regenbrecht, H., Button, C., Lo, W. H., & Mills, S. (2022). Augmented reality for sports spectating and coaching. In V. Tzankova & M. Filimowicz (Eds.), Interactive sports technologies: Performance, participation, safety. (pp. 96-111). New York, NY: Routledge. doi: 10.4324/9781003205111-7
Chapter in Book - Research
Zollmann, S., Schall, G., Junghanns, S., & Reitmayr, G. (2012). Comprehensible and interactive visualizations of GIS data in augmented reality. In G. Bebis, R. Boyle, B. Parvin, D. Koracin, C. Fowlkes, S. Wang, … M. Papka (Eds.), Advances in visual computing: 8th International Symposium ISVC, revised selected papers, part 1: Lecture notes in computer science (Vol. 7431). (pp. 675-685). Berlin, Germany: Speinger. doi: 10.1007/978-3-642-33179-4_64
Chapter in Book - Research
Baker, L., Ventura, J., Langlotz, T., Gul, S., Mills, S., & Zollmann, S. (2023). Localization and tracking of stationary users for augmented reality. Visual Computer. Advance online publication. doi: 10.1007/s00371-023-02777-2
Journal - Research Article
Lo, W. H., Zollmann, S., & Regenbrecht, H. (2022). Stats on-site: Sports spectator experience through situated visualizations. Computers & Graphics, 102, 99-111. doi: 10.1016/j.cag.2021.12.009
Journal - Research Article
Itoh, Y., Langlotz, T., Zollmann, S., Iwai, D., Kiyoshi, K., & Amano, T. (2021). Computational phase-modulated eyeglasses. IEEE Transactions on Visualization & Computer Graphics, 27(3), 1916-1928. doi: 10.1109/TVCG.2019.2947038
Journal - Research Article
Zollmann, S., Langlotz, T., Grasset, R., Lo, W. H., Mori, S., & Regenbrecht, H. (2021). Visualization techniques in augmented reality: A taxonomy, methods and patterns. IEEE Transactions on Visualization & Computer Graphics, 27(9), 3808-3825. doi: 10.1109/TVCG.2020.2986247
Journal - Research Article
Jackson, J. C., Jong, J., Bilkey, D., Whitehouse, H., Zollmann, S., McNaughton, C., & Halberstadt, J. (2018). Synchrony and physiological arousal Increase cohesion and cooperation in large naturalistic groups. Scientific Reports, 8, 127. doi: 10.1038/s41598-017-18023-4
Journal - Research Article
Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2017). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE Transactions on Visualization & Computer Graphics, 23(6), 1706-1724. doi: 10.1109/TVCG.2016.2543720
Journal - Research Article
Halberstadt, J., Jackson, J. C., Bilkey, D., Jong, J., Whitehouse, H., McNaughton, C., & Zollmann, S. (2016). Incipient social groups: An analysis via in-vivo behavioral tracking. PLoS ONE, 11(3), e0149880. doi: 10.1371/journal.pone.0149880
Journal - Research Article
Zollmann, S., Hoppe, C., Kluckner, S., Poglitsch, C., Bischof, H., & Reitmayr, G. (2014). Augmented reality for construction site monitoring and documentation. Proceedings of the IEEE, 102(2), 137-154. doi: 10.1109/JPROC.2013.2294314
Journal - Research Article
Zollmann, S., Hoppe, C., Langlotz, T., & Reitmayr, G. (2014). FlyAR: Augmented Reality supported micro aerial vehicle navigation. IEEE Transactions on Visualization & Computer Graphics, 20(4), 560-568. doi: 10.1109/TVCG.2014.24
Journal - Research Article
Schall, G., Zollmann, S., & Reitmayr, G. (2013). Smart Vidente: Advances in mobile augmented reality for interactive visualization of underground infrastructure. Personal & Ubiquitous Computing, 17(7), 1533-1549. doi: 10.1007/s00779-012-0599-x
Journal - Research Article
Langlotz, T., Mooslechner, S., Zollmann, S., Degendorfer, C., Reitmayr, G., & Schmalstieg, D. (2012). Sketching up the world: In situ authoring for mobile augmented reality. Personal & Ubiquitous Computing, 16(6), 623-630. doi: 10.1007/s00779-011-0430-0
Journal - Research Article
Zollmann, S., Langlotz, T., & Bimber, O. (2007). Passive-active geometric calibration for view-dependent projections onto arbitrary surfaces. Journal of Virtual Reality & Broadcasting, 4.
Journal - Research Article
Bimber, O., Coriand, F., Kleppe, A., Bruns, E., Zollmann, S., & Langlotz, T. (2005). Superimposing pictorial artwork with projected imagery. IEEE MultiMedia, 12(1), 16-26. doi: 10.1109/MMUL.2005.9
Journal - Research Article
Hu, S.-M., Kalkofen, D., Ventura, J., & Zollmann, S. (2020). Message from the ISMAR 2020 science and technology program chairs and TVCG guest editors. IEEE Transactions on Visualization & Computer Graphics, 26(12), 3387-3388. doi: 10.1109/TVCG.2020.3021812
Journal - Professional & Other Non-Research Articles
Hasselman, T., Lo, W. H., Langlotz, T., & Zollmann, S. (2023). ARephotography: Revisiting historical photographs using augmented reality. Proceedings of the CHI Conference on Human Factors in Computing Systems. LBW040. New York, NY: ACM. doi: 10.1145/3544549.3585646
Conference Contribution - Published proceedings: Full paper
Dickson, A., Shanks, J., Ventura, J., Knott, A., & Zollmann, S. (2022). VRVideos: A flexible pipeline for virtual reality video creation. Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). (pp. 199-202). IEEE. doi: 10.1109/AIVR56993.2022.00039
Conference Contribution - Published proceedings: Full paper
Lo, W. H., Regenbrecht, H., & Zollmann, S. (2022). Flexible XR prototyping: A sports spectating example. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 167-170). IEEE. doi: 10.1109/ISMAR-Adjunct57072.2022.00038
Conference Contribution - Published proceedings: Full paper
Lo, W. H., Regenbrecht, H., Ens, B., & Zollmann, S. (2022). A context-aware interface for immersive sports spectating. IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 605-610). IEEE. doi: 10.1109/ISMAR-Adjunct57072.2022.00125
Conference Contribution - Published proceedings: Full paper
Serrano, M., Satriadi, K. A., Yang, Y., Ens, B., Prouzeau, A., & Zollmann, S. (2022). Immersive analytics spaces and surfaces [Workshop]. In C. Anslow & J. Kay (Eds.), Companion Proceedings of the Conference on Interactive Surfaces and Spaces (ISS). (pp. 68-71). New York, NY: ACM. doi: 10.1145/3532104.3571471
Conference Contribution - Published proceedings: Full paper
Sun, H., & Zollmann, S. (2022). Towards casually captured 6DoF VR videos. Proceedings of the IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR). (pp. 176-179). IEEE. doi: 10.1109/AIVR56993.2022.00035
Conference Contribution - Published proceedings: Full paper
Waidhofer, J., Gadgil, R., Dickson, A., Zollmann, S., & Ventura, J. (2022). PanoSynthVR: Toward light-weight 360-degree view synthesis from a single panoramic input. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 584-592). IEEE. doi: 10.1109/ISMAR55827.2022.00075
Conference Contribution - Published proceedings: Full paper
Dickson, A., Knott, A., & Zollmann, S. (2021). Benchmarking monocular depth estimation models for VR content creation from a user perspective. Proceedings of the 36th International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ54163.2021.9653344
Conference Contribution - Published proceedings: Full paper
Gul, S., Baker, L., Boult, R., Mills, S., & Zollmann, S. (2021). Expert sample consensus applied to camera localization for AR sports spectators. Proceedings of the 36th International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ54163.2021.9653307
Conference Contribution - Published proceedings: Full paper
Lo, W. H., Regenbrecht, H., & Zollmann, S. (2021). Technical factors affecting augmented reality user experiences in sports spectating. In Y. Itoh, K. Takashima, P. Punpongsanon, M. Sra, K. Fujita, S. Yoshida & T. Piumsomboon (Eds.), Proceedings of the 27th ACM Symposium on Virtual Reality Software & Technology (VRST). New York, NY: Association for Computing Machinery. doi: 10.1145/3489849.3489906
Conference Contribution - Published proceedings: Full paper
Lo, W. H., Regenbrecht, H., & Zollmann, S. (2021). XRSpectator: Immersive, augmented sports spectating. In Y. Itoh, K. Takashima, P. Punpongsanon, M. Sra, K. Fujita, S. Yoshida & T. Piumsomboon (Eds.), Proceedings of the 27th ACM Symposium on Virtual Reality Software & Technology (VRST). New York, NY: Association for Computing Machinery. doi: 10.1145/3489849.3489930
Conference Contribution - Published proceedings: Full paper
Lo, W. H., Zollmann, S., & Regenbrecht, H. (2021). From off-site to on-site: A flexible framework for XR prototyping in sports spectating. Proceedings of the 36th International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ54163.2021.9653277
Conference Contribution - Published proceedings: Full paper
Baker, L., Mills, S., Zollmann, S., & Ventura, J. (2020). CasualStereo: Casual capture of stereo panoramas with spherical structure-from-motion. Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces. (pp. 782-790). IEEE. doi: 10.1109/VR46266.2020.1581313146787
Conference Contribution - Published proceedings: Full paper
Baker, L., Ventura, J., Zollmann, S., Mills, S., & Langlotz, T. (2020). SPLAT: Spherical Localization and Tracking in Large Spaces. Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces. (pp. 809-817). IEEE. doi: 10.1109/VR46266.2020.00105
Conference Contribution - Published proceedings: Full paper
Baker, L., Zollmann, S., Mills, S., & Langlotz, T. (2019). SoftPOSIT for augmented reality in complex environments: Limitations and challenges. Proceedings of the International Conference Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ.2018.8634761
Conference Contribution - Published proceedings: Full paper
Skinner, P., & Zollmann, S. (2019). Localisation for augmented reality at sport events. Proceedings of the International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ48456.2019.8961006
Conference Contribution - Published proceedings: Full paper
Zollmann, S., Langlotz, T., Loos, M., Lo, W. H., & Baker, L. (2019). ARSpectator: Exploring augmented reality for sport events. Special Interest Group on Computer Graphics (SIGGRAPH) Asia Technical Briefs: SA '19. (pp. 75-78). New York, NY: ACM. doi: 10.1145/3355088.3365162
Conference Contribution - Published proceedings: Full paper
Langlotz, T., Sutton, J., Zollmann, S., Itoh, Y., & Regenbrecht, H. (2018). ChromaGlasses: Computational glasses for compensating colour blindness. Proceedings of the CHI Conference on Human Factors in Computing Systems. 390. Montreal, Canada: ACM. doi: 10.1145/3173574.3173964
Conference Contribution - Published proceedings: Full paper
Nimcharoen, C., Zollmann, S., Collins, J., & Regenbrecht, H. (2018). Is that me?: Embodiment and body perception with an augmented reality mirror. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 158-163). IEEE. doi: 10.1109/ISMAR-Adjunct.2018.00057
Conference Contribution - Published proceedings: Full paper
Skinner, P., Ventura, J., & Zollmann, S. (2018). Indirect augmented reality browser for GIS data. Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). (pp. 145-150). IEEE. doi: 10.1109/ISMAR-Adjunct.2018.00054
Conference Contribution - Published proceedings: Full paper
Zollmann, S., Poglitsch, C., & Ventura, J. (2016). VISGIS: Dynamic situated visualization for geographic information systems. In D. Bailey, G. Sen Gupta & S. Marsland (Eds.), Proceedings of the Image and Vision Computing New Zealand (IVCNZ) International Conference. (pp. 146-151). IEEE. doi: 10.1109/ivcnz.2016.7804440
Conference Contribution - Published proceedings: Full paper
Zollmann, S., Grasset, R., Reitmayr, G., & Langlotz, T. (2014). Image-based X-ray visualization techniques for spatial understanding in outdoor augmented reality. In T. Robertson, K. O'Hara, G. Wadley, L. Loke & T. Leong (Eds.), Proceedings of the 26th Australian Computer-Human Interaction (OzCHI) Conference on Designing Futures: the Future of Design. (pp. 194-203). New York: ACM. doi: 10.1145/2686612.2686642
Conference Contribution - Published proceedings: Full paper
Kalkofen, D., Veas, E., Zollmann, S., Steinberger, M., & Schmalstieg, D. (2013). Adaptive ghosted views for augmented reality. Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 1-9). IEEE. doi: 10.1109/ISMAR.2013.6671758
Conference Contribution - Published proceedings: Full paper
Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: Visually-guided spatial audio annotations on a mobile augmented reality platform. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 545-554). New York: ACM. doi: 10.1145/2541016.2541022
Conference Contribution - Published proceedings: Full paper
Zollmann, S., & Reitmayr, G. (2012). Dense depth maps from sparse models and image coherence for augmented reality. Proceedings of the 18th ACM Symposium on Virtual Reality Software and Technology (VRST). (pp. 53-60). New York: ACM. doi: 10.1145/2407336.2407347
Conference Contribution - Published proceedings: Full paper
Zollmann, S., Kalkofen, D., Hoppe, C., Kluckner, S., Bischof, H., & Reitmayr, G. (2012). Interactive 4D overview and detail visualization in augmented reality. Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 167-176). IEEE. doi: 10.1109/ISMAR.2012.6402554
Conference Contribution - Published proceedings: Full paper
Zollmann, S., Kalkofen, D., Mendez, E., & Reitmayr, G. (2010). Image-based ghostings for single layer occlusions in augmented reality. Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 19-26). IEEE. doi: 10.1109/ISMAR.2010.5643546
Conference Contribution - Published proceedings: Full paper
Gadgil, R., John, R., Zollmann, S., & Ventura, J. (2021). PanoSynthVR: View synthesis from a single input panorama with multi-cylinder images [Extended abstract]. Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques (SIGGRAPH) Conference. New York, NY: ACM. doi: 10.1145/3450618.3469144
Conference Contribution - Published proceedings: Abstract
Zollmann, S., Dickson, A., & Ventura, J. (2020). CasualVRVideos: VR videos from casual stationary videos [Extended abstract]. In R. J. Teather (Ed.), Proceedings of the 26th ACM Symposium on Virtual Reality Software and Technology. 48. New York, NY: ACM. doi: 10.1145/3385956.3422119
Conference Contribution - Published proceedings: Abstract
Baker, L., Zollmann, S., & Ventura, J. (2019). Spherical structure-from-motion for casual capture of stereo panoramas [Extended abstract]. Proceedings of the 26th Conference on Virtual Reality and 3D User Interfaces. (pp. 846-847). IEEE. doi: 10.1109/VR.2019.8797794
Conference Contribution - Published proceedings: Abstract
Lo, W. H., Zollmann, S., Regenbrecht, H., & Loos, M. (2019). From lab to field: Demonstrating mixed reality prototypes for augmented sports experiences [Extended abstract]. Proceedings of the 17th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI). 62. New York, NY: ACM. doi: 10.1145/3359997.3365728
Conference Contribution - Published proceedings: Abstract
Langlotz, T., Tappeiner, E., Zollmann, S., Ventura, J., & Regenbrecht, H. (2018). Urban pointing: Browsing situated media using accurate pointing interfaces [Extended abstract]. Proceedings of the Computer Human Interaction (CHI) Conference on Human Factors in Computing Systems. LBW604. ACM: New York, NY. doi: 10.1145/3170427.3188565
Conference Contribution - Published proceedings: Abstract
Zollmann, S., & Langlotz, T. (2009). Spatially augmented tape drawing. Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI). (pp. 147-148). IEEE. doi: 10.1109/3DUI.2009.4811229
Conference Contribution - Published proceedings: Abstract
Bimber, O., Coriand, F., Kleppe, A., Bruns, E., Zollmann, S., & Langlotz, T. (2004). Superimposing pictorial artwork with projected imagery. In R. Barzel (Ed.), Proceedings of the SIGGRAPH Sketches Conference. (pp. 78). New York: ACM. doi: 10.1145/1186223.1186321
Conference Contribution - Published proceedings: Abstract