Critically examines the role of enterprise and innovation in New Zealand society with links to opportunities for young people.
Ever wanted to develop your own innovative idea? This paper explores NZ innovations and uses technology curriculum design processes to develop a product or service. Classes are delivered in workshop form, with practical, hands-on opportunities. This paper is not directly focused on preparing students for classroom teaching, but will enhance students' confidence in teaching technology education within a primary and secondary education context.
Paper title | Technology and Enterprise |
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Paper code | EDSU113 |
Subject | Education |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Not offered in 2022 (On campus) |
Domestic Tuition Fees (NZD) | $887.55 |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Restriction
- EDUO 193, EDUO 292
- Eligibility
- Enrolments for this paper are limited and it requires departmental permission. View more information about limitations of enrolment.
- Contact
- angela.miller@otago.ac.nz
- Teaching staff
- Angela Miller
- Teaching Arrangements
Two 2-hour workshops per week.
Commitment of independent time to develop the outcome is required.
- Textbooks
Textbooks are not required for this paper.
Relevant material will be available on eReserve.
- Graduate Attributes Emphasised
- Lifelong learning, Communication, Critical thinking, Research, Self-motivation.
View more information about Otago's graduate attributes. - Learning Outcomes
- Students will be able to:
- Explain situations leading to New Zealand innovation, trace its development path and describe its impact in terms of innovation theory
- Identify opportunities for enterprising New Zealanders, both adults and children, to showcase their ideas
- Identify problems with possible technological solutions containing original elements
- Plan and develop a small-scale project to prototype level or to a stage where it can be presented to a client
- Compare and contrast constraints and incentives experienced by known innovators with those found in everyday or personal problem-solving situations