Concepts, technologies, and methods for the design and application of interactive, three dimensional, and immersive (virtual and augmented reality) systems and user experiences such as for business, health, engineering, and telepresence.
How do we design and develop interactive user experiences based on technologies like virtual and augmented reality, ubiquitous and pervasive computing, serious games, natural user interfaces or wearables? Experienced staff share their academic and non-academic expertise with you in a small group, joint teaching and learning environment.
|Paper title||Interactive and Immersive Systems|
|Teaching period||Semester 1 (On campus)|
|Domestic Tuition Fees (NZD)||$1,409.28|
|International Tuition Fees||Tuition Fees for international students are elsewhere on this website.|
- 54 300-level INFO or COSC points
- Limited to
- BA(Hons), BAppSc(Hons), BCom(Hons), BSc(Hons), MA(Thesis), MAppSc, MBus, MCom, MSc, PGDipAppSc, PGDipArts, PGDipCom, PGDipSci, PGCertAppSc
- Admission normally requires at least a B average in the 300-level papers taken previously.
INFO203, INFO305 or similar are strongly recommended papers for preparation.
- More information link
- Teaching staff
Professor Holger Regenbrecht and Associate Professor Tobias Langlotz
- Paper Structure
- In a research-led, problem-based paper, student and staff presentations are combined with discussion-intensive seminars following a rather flipped classroom model.
- Teaching Arrangements
- Attendance of seminars is required.
Textbooks are not required for this paper.
All material is provided or has to be sourced by the students on demand.
- Course outline
- Course outline for INFO 410
- Graduate Attributes Emphasised
- Interdisciplinary perspective, Lifelong learning, Critical thinking, Ethics, Information
literacy, Research, Scholarship, Communication.
View more information about Otago's graduate attributes.
- Learning Outcomes
- You are able to conceptually design a Multimedia/Mixed Reality (MR) application.
- You know the main technical components comprising an MR system.
- You are able to independently execute MR research.
- You are able to criticise, contrast and compare MR systems in research and on the market.
- You are able to present MR research and development to a technical audience.
- You are able to test an MR system for usability.