Theories, interaction, and technologies for developing multimedia systems: e.g. the development of multimedia databases, interactive media, animation, augmented reality, digital video and audio in a number of application domains such as education, entertainment, and cultural heritage.
How do we design and develop a multimedia user experience based on technologies like virtual reality, augmented reality, ubiquitous and pervasive computing, sousveillance, natural user interfaces or wearables? Experienced staff share their academic and non-academic expertise with you in a small group, joint teaching and learning environment.
|Paper title||Multimedia User Experience - Theory and Practice|
|Teaching period||First Semester|
|Domestic Tuition Fees (NZD)||$1,307.76|
|International Tuition Fees (NZD)||$5,517.77|
- 54 300-level INFO points
- Limited to
- BA(Hons), BAppSc(Hons), BCom(Hons), BSc(Hons), MA, MAppSc, MBus, MCom, MSc, PGDipAppSc, PGDipArts, PGDipCom, PGDipSci, PGCertAppSc
- Admission normally requires at least a B average in the 300-level papers taken previously.
- INFO 203, INFO 340 or similar is strongly recommended for preparation.
- More information link
- View more information about INFO 410
- Teaching staff
- Course Co-ordinators and Lecturers: Professor Holger Regenbrecht and Dr Tobias Langlotz
- Paper Structure
- In a research-led, problem-based paper, student and staff presentations are combined with discussion-intensive seminars following a rather flipped classroom model.
- Teaching Arrangements
- Attendance of seminars is required.
Textbooks are not required for this paper.
All material is provided or has to be sourced by the students on demand.
- Course outline
- Course outline for INFO 410
- Graduate Attributes Emphasised
- Interdisciplinary perspective, Lifelong learning, Critical thinking, Ethics, Information
literacy, Research, Scholarship, Communication.
View more information about Otago's graduate attributes.
- Learning Outcomes
- You are able to conceptually design a Multimedia/Mixed Reality (MR) application.
- You know the main technical components comprising an MR system.
- You are able to independently execute MR research.
- You are able to criticise, contrast and compare MR systems in research and on the market.
- You are able to present MR research and development to a technical audience.
- You are able to test an MR system for usability.