This course will prepare students to develop pervasive games, which embrace concepts from pervasive and mobile computing (e.g., device mobility, the user’s real location, and the real passage of time).
Paper title | Special Topic: Pervasive Game Development |
---|---|
Paper code | INFO352 |
Subject | Information Science |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Semester 2 (On campus) |
Domestic Tuition Fees (NZD) | $1,141.35 |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Prerequisite
- INFO 202 or COSC 202
- Recommended Preparation
- INFO 203
- Schedule C
- Arts and Music, Commerce, Science
- Contact
To be advised when paper is next offered.
- Teaching staff
To be advised when paper is next offered.
- Textbooks
To be advised when paper is next offered.
- Graduate Attributes Emphasised
To be advised when paper is next offered
- Learning Outcomes
To be advised when paper is next offered.