Accessibility Skip to Global Navigation Skip to Local Navigation Skip to Content Skip to Search Skip to Site Map Menu

INFO305 Pervasive Computing and Interactive Technologies

Introduction to pervasive and mobile computing, covering concepts and visions for pervasive computing, sensors, mobile and wearable devices, interfaces for pervasive computing, and Android for developing mobile/wearable systems.

This paper introduces the foundations and technologies for Pervasive and Ubiquitous Computing. Since envisioned by Mark Weiser, the concepts of Pervasive and Ubiquitous Computing are now reality. This paper will introduce the concepts and technologies needed for building Ubiquitous Computing applications. During the paper we will also cover risks and opportunities in pervasive systems, including privacy, security and ethical considerations. The paper will be complemented by practical experiences gained through building own Ubiquitous Computing applications in the lab.

Paper title Pervasive Computing and Interactive Technologies
Paper code INFO305
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period Not offered in 2018
Domestic Tuition Fees (NZD) $1,038.45
International Tuition Fees (NZD) $4,492.80

^ Top of page

Prerequisite
INFO 202 and INFO 203
Restriction
TELE 303
Schedule C
Arts and Music, Commerce, Science
Graduate Attributes Emphasised
Global perspective, Interdisciplinary perspective, Lifelong learning, Scholarship, Critical thinking, Cultural understanding, Ethics, Research.
View more information about Otago's graduate attributes.
Learning Outcomes
On successful completion of INFO 305, students should be able to:
  • Design, implement and critique pervasive and mobile computing systems.
  • Explain the concepts of pervasive and ubiquitous computing, mobile and wearable computing as well as common characteristics
  • Explain the basic technologies for pervasive and mobile technologies
  • Describe the organisation of a wireless network and how wireless networks support mobile users
  • Design and implement a prototypical ubiquitous computing application for a given platform and understand the constraints for developing ubiquitous applications
  • Understand the risks and opportunities in pervasive systems, including privacy, security and ethical considerations
  • Understand key application areas and future trends in pervasive systems
Teaching staff
Co-ordinator: Dr Tobias Langlotz
Teaching Fellow: Chris Edwards
Textbooks
Not required
Contact
tobias.langlotz@otago.ac.nz
Course outline
View the most recent Course Outline

^ Top of page

Timetable

Not offered in 2018

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Introduction to pervasive and mobile computing, covering concepts and visions for pervasive computing, sensors, mobile and wearable devices, interfaces for pervasive computing, and Android for developing mobile/wearable systems.

This paper introduces the foundations and technologies for Pervasive and Ubiquitous Computing. Since envisioned by Mark Weiser, the concepts of Pervasive and Ubiquitous Computing are now reality. This paper will introduce the concepts and technologies needed for building Ubiquitous Computing applications. During the paper we will also cover risks and opportunities in pervasive systems, including privacy, security and ethical considerations. The paper will be complemented by practical experiences gained through building own Ubiquitous Computing applications in the lab.

Paper title Pervasive Computing and Interactive Technologies
Paper code INFO305
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period Second Semester
Domestic Tuition Fees Tuition Fees for 2019 have not yet been set
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

^ Top of page

Prerequisite
INFO 202 and INFO 203
Restriction
TELE 303
Schedule C
Arts and Music, Commerce, Science
Contact
tobias.langlotz@otago.ac.nz
Teaching staff

Co-ordinator: Dr Tobias Langlotz
Teaching Support: Mark George

Textbooks

Textbooks are not required for this paper

Course outline
View the most recent Course Outline
Graduate Attributes Emphasised
Global perspective, Interdisciplinary perspective, Lifelong learning, Scholarship, Critical thinking, Cultural understanding, Ethics, Research.
View more information about Otago's graduate attributes.
Learning Outcomes
On successful completion of INFO 305, students should be able to:
  • Design, implement and critique pervasive and mobile computing systems.
  • Explain the concepts of pervasive and ubiquitous computing, mobile and wearable computing as well as common characteristics
  • Explain the basic technologies for pervasive and mobile technologies
  • Describe the organisation of a wireless network and how wireless networks support mobile users
  • Design and implement a prototypical ubiquitous computing application for a given platform and understand the constraints for developing ubiquitous applications
  • Understand the risks and opportunities in pervasive systems, including privacy, security and ethical considerations
  • Understand key application areas and future trends in pervasive systems

^ Top of page

Timetable

Second Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Computer Lab

Stream Days Times Weeks
Attend
A1 Thursday 15:00-16:50 28-34, 36-41

Lecture

Stream Days Times Weeks
Attend
L1 Tuesday 12:00-12:50 28-34, 36-41
Thursday 10:00-10:50 28-34, 36-41