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    Overview

    Prepares students to develop pervasive games, which embrace concepts from pervasive and mobile computing (e.g., device mobility, the user’s real location, and the real passage of time).

    About this paper

    Paper title Special Topic: Pervasive Game Development
    Subject Information Science
    EFTS 0.15
    Points 18 points
    Teaching period Not offered in 2024 (On campus)
    Domestic Tuition Fees ( NZD ) $1,173.30
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    INFO 202 or COSC 202
    Recommended Preparation
    INFO 203
    Schedule C
    Arts and Music, Commerce, Science
    Contact

    Dr. Daniel Alencar da Costa (danielcalencar@otago.ac.nz)

    Teaching staff

    Dr. Daniel Alencar da Costa

    Textbooks

    To be advised.

    Graduate Attributes Emphasised
    Global perspective, Lifelong learning, Critical thinking, Self-motivation.
    View more information about Otago's graduate attributes.
    Learning Outcomes

    By completion of this paper students are expected to:

    • Understand the concepts related to pervasive and mobile computing and their application to game development, including the state-of-art of the global pervasive game market and existing game products (Global Perspective)
    • Reflect on the relationship between games and pervasive & mobile computing for pervasive game design
    • Demonstrate commitment to the continuous acquisition of knowledge in the practice and tools related to the development and design of novel pervasive games (Lifelong learning)
    • Apply knowledge from specific theories such as ludology, transmedia and cross media (Lifelong learning)
    • Demonstrate a capacity to apply fundamental concepts of game design and play in a pervasive game project as well as linking seemingly separate concepts and skills from different areas to develop better games (Critical Thinking)
    • Be aware of the importance of ethics and professionalism in developing pervasive games as well as the importance of the overall acquisition of knowledge and understanding in the area (Scholarship)
    • Demonstrate the capacity to function and communicate effectively as an individual and in project teams, including skills related to presenting information, particularly in developing a unique pervasive game idea and prototype (Information Literacy)
    • Enhanced capacity for self-directed activity and working independently but also willing to take responsibility and communicate with the game development team accordingly (Self Motivation)

    Timetable

    Not offered in 2024

    Location
    Dunedin
    Teaching method
    This paper is taught On Campus
    Learning management system
    Blackboard
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