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EDSU113 Technology and Enterprise

Critically examines the role of enterprise and innovation in New Zealand society with links to opportunities for young people.

Ever wanted to develop your own innovative idea? This paper explores NZ innovations and uses technology curriculum design processes to develop a product or service. Classes are delivered in workshop form, with practical, hands-on opportunities.This paper is not directly focused on preparing students for classroom teaching, but will enhance students' confidence in teaching technology education within a primary and secondary education context.

Paper title Technology and Enterprise
Paper code EDSU113
Subject Education
EFTS 0.1500
Points 18 points
Teaching period Second Semester
Domestic Tuition Fees (NZD) $813.45
International Tuition Fees (NZD) $3,585.00

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Restriction
EDUO 193, EDUO 292
Eligibility
Enrolments for this paper are limited and it requires departmental permission. View more information about limitations of enrolment.
Contact
angela.miller@otago.ac.nz
Teaching staff
Angela Miller
Teaching Arrangements
Two 2-hour workshops per week
Commitment of independent time to develop the outcome is required
Textbooks
Text books are not required for this paper.
Relevant material will be available on e-reserve.
Graduate Attributes Emphasised
Lifelong learning, Communication, Critical thinking, Research, Self-motivation.
View more information about Otago's graduate attributes.
Learning Outcomes
Students will be able to:
  1. Explain situations leading to New Zealand innovation, trace its development path and describe its impact in terms of innovation theory
  2. Identify opportunities for enterprising New Zealanders, both adults and children, to showcase their ideas
  3. Identify problems with possible technological solutions containing original elements
  4. Plan and develop a small-scale project to prototype level or to a stage where it can be presented to a client
  5. Compare and contrast constraints and incentives experienced by known innovators with those found in everyday or personal problem-solving situations

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Timetable

Second Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Lecture

Stream Days Times Weeks
Attend
L1 Monday 15:00-16:50 28-34, 36-40
Wednesday 15:00-16:50 28-34, 36-40

Critically examines the role of enterprise and innovation in New Zealand society with links to opportunities for young people.

Ever wanted to develop your own innovative idea? This paper explores NZ innovations and uses technology curriculum design processes to develop a product or service. Classes are delivered in workshop form, with practical, hands-on opportunities.This paper is not directly focused on preparing students for classroom teaching, but will enhance students' confidence in teaching technology education within a primary and secondary education context.

Paper title Technology and Enterprise
Paper code EDSU113
Subject Education
EFTS 0.1500
Points 18 points
Teaching period Second Semester
Domestic Tuition Fees Tuition Fees for 2018 have not yet been set
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

^ Top of page

Restriction
EDUO 193, EDUO 292
Eligibility
Enrolments for this paper are limited and require departmental permission.
View more information about limitations of enrolment.
Contact
angela.miller@otago.ac.nz
Teaching staff
Angela Miller
Teaching Arrangements
Two 2-hour workshops per week
Commitment of independent time to develop the outcome is required.
Textbooks
Text books are not required for this paper.
Relevant material will be available on e-reserve.
Graduate Attributes Emphasised
Lifelong learning, Communication, Critical thinking, Research, Self-motivation.
View more information about Otago's graduate attributes.
Learning Outcomes
Students will be able to:
  1. Explain situations leading to New Zealand innovation, trace its development path and describe its impact in terms of innovation theory
  2. Identify opportunities for enterprising New Zealanders, both adults and children, to showcase their ideas
  3. Identify problems with possible technological solutions containing original elements
  4. Plan and develop a small-scale project to prototype level or to a stage where it can be presented to a client
  5. Compare and contrast constraints and incentives experienced by known innovators with those found in everyday or personal problem-solving situations

^ Top of page

Timetable

Second Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Blackboard

Lecture

Stream Days Times Weeks
Attend
L1 Monday 15:00-16:50 28-34, 36-40
Wednesday 15:00-16:50 28-34, 36-40