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INFO301 Applied Project

Real-world, team-based development of an information system for an external client.

Students completing this paper take part in a practical, real-world implementation of a software development project for an external client.  By taking this paper, students learn and apply skills necessary for implementing software development projects, covering activities from project conception and scoping to software implementation and deployment. Students also develop a range of skills, including those related to teamwork, independent learning, oral and written communication, critical thinking and cultural understanding and self-motivation.

Paper title Applied Project
Paper code INFO301
Subject Information Science
EFTS 0.15
Points 18 points
Teaching period Semester 2 (On campus)
Domestic Tuition Fees (NZD) $1,141.35
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

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INFO 310
INFO 312
Schedule C
Arts and Music, Commerce, Science
Teaching staff

Dr Sherlock A. Licorish

Paper Structure
  • Software Processes
  • Agile Software Development Methodologies
  • Requirements Elicitation
  • Software Estimation
  • Planning and Scheduling
  • Risk Management
  • System Modelling and Architectural Design
  • Project Implementation
  • People Management
  • Software Testing
  • Measurements
  • Professionalism and Ethics
  • Process Improvement
  • Documentation and System Packaging
  • Integration and Deployment
Teaching Arrangements
This course uses a group projects as the focal point for learning and discussion of theoretical and practical issues. You and your group will be required to meet regularly with project mentors to discuss problems and solutions that arise during the completion of your project requirements. The paper coordinator ensures that students up-skill where necessary, and forms the link between student teams and external clients.

Software Engineering (10th ed.), by Ian Sommerville, Pearson, (2015).

Object Oriented Software Engineering: Using UML, Patterns, and Java (3rd ed.), by Bernd Bruegge and Allen H. Dutoit, Prentice Hall, (2010).

Course outline

View the most recent Course Outline

Graduate Attributes Emphasised
Communication, Cultural understanding, Critical thinking, Ethics, Global perspective, Research, Lifelong learning, Self motivation, Teamwork.
View more information about Otago's graduate attributes.
Learning Outcomes
  • Be exposed to a wide range of practical and theoretical issues related to Information Systems development.
  • Apply this knowledge in a group situation by designing and developing an information system for an external client.
  • Prepare for further study in software development (including the fourth year Information Science papers).
  • Prepare to work as professional systems analysts and software developers in a wide range of application domains, with particular strength in commercial application development.

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Semester 2

Teaching method
This paper is taught On Campus
Learning management system

Computer Lab

Stream Days Times Weeks
A1 Friday 12:00-12:50 29-34, 36-41


Stream Days Times Weeks
A1 Tuesday 12:00-12:50 28-34, 36-41
Friday 09:00-10:50 28-34, 36-41