Explores fundamental components of ICT and related issues. Examines the influences and impacts ICT has and may have in the future. Students will apply widely-used software applications to perform real-world business activities.
COMP 111 aims to enhance the capacity of students to benefit from information and communication technologies now and in the future. It prepares them for more technical papers in computing, such as COMP 101.
|Paper title||Information and Communications Technology|
|Subject||Computer and Information Science|
|Points||18 points 18 points 18 points|
|Teaching period(s)||First Semester, Second Semester, Summer School|
|Domestic Tuition Fees (NZD)||$1,059.15|
|International Tuition Fees (NZD)||$4,627.65|
- Schedule C
- Arts and Music, Commerce, Science
- No particular requirements
Dr Sander Zwanenburg (co-ordinator): firstname.lastname@example.org
- Teaching staff
- First semester: Dr Sander Zwanenburg
(co-ordinator) Gary Burrows
Second semester: Dr Maryam Purvis (co-ordinator) Gary Burrows
Summer School: Dr Sander Zwanenburg (co-ordinator) Mark George
- Paper Structure
Three Blackboard tests, one practical test and a final exam
- Teaching Arrangements
- First and second semester: one lecture and one lab per week
Summer School: two lectures and two labs per week
- Beekman and Beekman, Digital Planet: Tomorrow's Technology and You 10e, Prentice-Hall, 2012
- Course outline
- View the most recent Course Outline
- Graduate Attributes Emphasised
- Global perspective, Interdisciplinary perspective, Lifelong learning, Scholarship,
Information literacy, Self-motivation.
View more information about Otago's graduate attributes.
- Learning Outcomes
Upon successful completion of this paper you should be able to:
- Identify and describe the fundamental aspects of modern information and communication technologies (ICT);
- Identify and discuss the broader societal issues and emerging trends relating to ICT;
- Apply a number of software applications to solve real-world problems; and
- Apply techniques to represent real-world objects in data structures.