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    Overview

    Virtual, Augmented, Mixed, and Extended Reality underpin the next generation of interactive, immersive systems and user experiences. We cover the definitions, concepts, technologies, applications, and ethics in theory and practice

    About this paper

    Paper title Special Topic: Virtual and Augmented Reality
    Subject Information Science
    EFTS 0.15
    Points 18 points
    Teaching period Semester 2 (On campus)
    Domestic Tuition Fees ( NZD ) $1,141.35
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    INFO 202 or COSC 202
    Recommended Preparation
    INFO 203
    Schedule C
    Arts and Music, Commerce, Science
    Contact

    Professor Holger Regenbrecht

    Teaching staff

    Professor Holger Regenbrecht
    Associate Professor Tobias Langlotz

    Textbooks

    No textbooks are required.

    Graduate Attributes Emphasised

    Lifelong learning, Scholarship, Critical Thinking, Information Literacy, Research, Self Motivation
    View more information about Otago's graduate attributes.

    Learning Outcomes

    • Know the basic definitions, concepts, and technologies of VR/AR
    • Understand how VR/AR systems work
    • Demonstrate an ability to develop prototypical VR/AR systems
    • Be able to identify business application fields for VR/AR, including their limitations
    • Be aware of the importance of ethics and professionalism in the process of developing and integrating VR/AR systems
    • Be able to describe and build user experiences with VR/AR

    Timetable

    Semester 2

    Location
    Dunedin
    Teaching method
    This paper is taught On Campus
    Learning management system
    Blackboard

    Computer Lab

    Stream Days Times Weeks
    Attend
    A1 Wednesday 11:00-12:50 28-34, 36-41
    Friday 11:00-12:50 29-34, 36-41

    Lecture

    Stream Days Times Weeks
    Attend
    A1 Thursday 11:00-11:50 28-34, 36-41

    Overview

    Virtual, Augmented, Mixed, and Extended Reality underpin the next generation of interactive, immersive systems and user experiences. We cover the definitions, concepts, technologies, applications, and ethics in theory and practice

    About this paper

    Paper title Special Topic: Virtual and Augmented Reality
    Subject Information Science
    EFTS 0.15
    Points 18 points
    Teaching period Semester 2 (On campus)
    Domestic Tuition Fees ( NZD ) $1,173.30
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    INFO 202 or COSC 202
    Recommended Preparation
    INFO 203
    Schedule C
    Arts and Music, Commerce, Science
    Contact

    Professor Holger Regenbrecht

    Teaching staff

    Professor Holger Regenbrecht
    Associate Professor Tobias Langlotz

    Textbooks

    No textbooks are required.

    Graduate Attributes Emphasised

    Lifelong learning, Scholarship, Critical Thinking, Information Literacy, Research, Self Motivation
    View more information about Otago's graduate attributes.

    Learning Outcomes

    • Know the basic definitions, concepts, and technologies of VR/AR
    • Understand how VR/AR systems work
    • Demonstrate an ability to develop prototypical VR/AR systems
    • Be able to identify business application fields for VR/AR, including their limitations
    • Be aware of the importance of ethics and professionalism in the process of developing and integrating VR/AR systems
    • Be able to describe and build user experiences with VR/AR

    Timetable

    Semester 2

    Location
    Dunedin
    Teaching method
    This paper is taught On Campus
    Learning management system
    Blackboard

    Computer Lab

    Stream Days Times Weeks
    Attend
    A1 Wednesday 11:00-12:50 29-35, 37-42
    Friday 11:00-12:50 29-35, 37-42

    Lecture

    Stream Days Times Weeks
    Attend
    A1 Thursday 11:00-11:50 29-35, 37-42
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