Overview
Virtual, Augmented, Mixed, and Extended Reality underpin the next generation of interactive, immersive systems and user experiences. We cover the definitions, concepts, technologies, applications, and ethics in theory and practice
About this paper
Paper title | Special Topic: Virtual and Augmented Reality |
---|---|
Subject | Information Science |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Not offered in 2024 (On campus) |
Domestic Tuition Fees ( NZD ) | $1,173.30 |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Prerequisite
- INFO 202 or COSC 202
- Recommended Preparation
- INFO 203
- Schedule C
- Arts and Music, Commerce, Science
- Contact
- Teaching staff
Professor Holger Regenbrecht
Associate Professor Tobias Langlotz- Textbooks
No textbooks are required.
- Graduate Attributes Emphasised
Lifelong learning, Scholarship, Critical Thinking, Information Literacy, Research, Self Motivation
View more information about Otago's graduate attributes.- Learning Outcomes
- Know the basic definitions, concepts, and technologies of VR/AR
- Understand how VR/AR systems work
- Demonstrate an ability to develop prototypical VR/AR systems
- Be able to identify business application fields for VR/AR, including their limitations
- Be aware of the importance of ethics and professionalism in the process of developing and integrating VR/AR systems
- Be able to describe and build user experiences with VR/AR
Timetable
Overview
Virtual, Augmented, Mixed, and Extended Reality underpin the next generation of interactive, immersive systems and user experiences. We cover the definitions, concepts, technologies, applications, and ethics in theory and practice
About this paper
Paper title | Special Topic: Virtual and Augmented Reality |
---|---|
Subject | Information Science |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Not offered in 2025 (On campus) |
Domestic Tuition Fees | Tuition Fees for 2025 have not yet been set |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Prerequisite
- One of (INFO 201, INFO 202, COSC 202 or COSC 203)
- Recommended Preparation
- INFO 203
- Schedule C
- Arts and Music, Commerce, Science
- Contact
- Teaching staff
Professor Holger Regenbrecht
Associate Professor Tobias Langlotz- Textbooks
No textbooks are required.
- Graduate Attributes Emphasised
Lifelong learning, Scholarship, Critical Thinking, Information Literacy, Research, Self Motivation
View more information about Otago's graduate attributes.- Learning Outcomes
- Know the basic definitions, concepts, and technologies of VR/AR
- Understand how VR/AR systems work
- Demonstrate an ability to develop prototypical VR/AR systems
- Be able to identify business application fields for VR/AR, including their limitations
- Be aware of the importance of ethics and professionalism in the process of developing and integrating VR/AR systems
- Be able to describe and build user experiences with VR/AR