Overview
Prepares students to develop pervasive games, which embrace concepts from pervasive and mobile computing (e.g., device mobility, the user’s real location, and the real passage of time).
About this paper
Paper title | Special Topic: Pervasive Game Development |
---|---|
Subject | Information Science |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Not offered in 2023 (On campus) |
Domestic Tuition Fees ( NZD ) | $1,141.35 |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Prerequisite
- INFO 202 or COSC 202
- Recommended Preparation
- INFO 203
- Schedule C
- Arts and Music, Commerce, Science
- Contact
To be advised when paper is next offered.
- Teaching staff
To be advised when paper is next offered.
- Textbooks
To be advised when paper is next offered.
- Graduate Attributes Emphasised
To be advised when paper is next offered
- Learning Outcomes
To be advised when paper is next offered.
Timetable
Overview
Prepares students to develop pervasive games, which embrace concepts from pervasive and mobile computing (e.g., device mobility, the user’s real location, and the real passage of time).
About this paper
Paper title | Special Topic: Pervasive Game Development |
---|---|
Subject | Information Science |
EFTS | 0.15 |
Points | 18 points |
Teaching period | Semester 1 (On campus) |
Domestic Tuition Fees | Tuition Fees for 2024 have not yet been set |
International Tuition Fees | Tuition Fees for international students are elsewhere on this website. |
- Prerequisite
- INFO 202 or COSC 202
- Recommended Preparation
- INFO 203
- Schedule C
- Arts and Music, Commerce, Science
- Contact
Dr. Daniel Alencar da Costa (danielcalencar@otago.ac.nz)
- Teaching staff
Dr. Daniel Alencar da Costa
- Textbooks
To be advised.
- Graduate Attributes Emphasised
- Global perspective, Lifelong learning, Critical thinking, Self-motivation.
View more information about Otago's graduate attributes. - Learning Outcomes
By completion of this paper students are expected to:
- Understand the concepts related to pervasive and mobile computing and their application to game development, including the state-of-art of the global pervasive game market and existing game products (Global Perspective)
- Reflect on the relationship between games and pervasive & mobile computing for pervasive game design
- Demonstrate commitment to the continuous acquisition of knowledge in the practice and tools related to the development and design of novel pervasive games (Lifelong learning)
- Apply knowledge from specific theories such as ludology, transmedia and cross media (Lifelong learning)
- Demonstrate a capacity to apply fundamental concepts of game design and play in a pervasive game project as well as linking seemingly separate concepts and skills from different areas to develop better games (Critical Thinking)
- Be aware of the importance of ethics and professionalism in developing pervasive games as well as the importance of the overall acquisition of knowledge and understanding in the area (Scholarship)
- Demonstrate the capacity to function and communicate effectively as an individual and in project teams, including skills related to presenting information, particularly in developing a unique pervasive game idea and prototype (Information Literacy)
- Enhanced capacity for self-directed activity and working independently but also willing to take responsibility and communicate with the game development team accordingly (Self Motivation)