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Holger Regenbrecht

Holger H WebphotoBSc(Hons)(Otago), PhD(Edin)
Professor and Head of Department

Room 9.07, Otago Business School
Tel +64 3 479 8322
Email holger.regenbrecht@otago.ac.nz
Web http://www.igroup.org/regenbre

Background and interests

Professor Holger Regenbrecht has been working in the fields of Virtual and Augmented Reality for over 15 years. He was initiator and manager of the Virtual Reality Laboratory at Bauhaus University Weimar (Germany) and the Mixed Reality Laboratory at DaimlerChrysler Research and Technology (Ulm, Germany).

His research interests include Human-Computer Interaction (HCI), Applied Computer Science and Information Technology, (collaborative) Augmented reality, 3D Teleconferencing, psychological aspects of Mixed Reality, three-dimensional user interfaces (3DU) and computer-aided therapy and rehabilitation.

He is a member of IEEE, ACM, and igroup.org and serves as a reviewer and auditor for several conferences, journals and institutions.

Further information about his research can be found at the HCI website

Holger is also a member of the research group:
Human-Computer Interaction

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Papers

  • INFO 201 Developing Information Systems 1
  • INFO 203 Human-Computer Interaction and User Experience
  • INFO 305 Pervasive Computing and Interactive Technologies
  • INFO 410 Multimedia User Experience - Theory and Practice
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Supervision

Potential PhD Topics in the realm of Computer-Mediated Realities:

  • Conceptual Development and prototypical implementation of a home-based stroke rehabilitation system based on visual illusions and neuroplasticity: together with Neurology, Physiotherapy and Auckland University of Technology; would be part of Brain Research NZ
  • Visual-acoustic Augmented Reflection Technology for the treatment of tinnitus-related conditions: together with Neurosurgery and Neurology; would be part of Brain Research NZ
  • Haptic, in particular tactile illusions augmenting visual stimuli for hand therapy: together with professional hand therapists; could be part of Brain Research NZ
  • Spatio-temporal Presence in Panoramic Video environments: together with Mobile Systems and HITLabNZ (Christchurch)
  • Concept and Implementation of an Integrated table-top environment for seamless Communication and Collaboration: together with Psychology and HITLabNZ (Christchurch)
  • Augmented Reality for Product and Process Simulation and Visualization: together with industry partners
  • Concept and Implementastion of a video-mediated, collaborative virtual environment: together with NZ university and industrial partners
  • Coupling Transcranial Magnetic Stimulation, EMG, and EEG with Augmented Reflection Technology for motor movement research and rehabilitation: together with Physical Education, Physiotherapy and Neurology; would be part of Brain Research NZ
  • Mixed Reality Embodiment Research: conceptual development, prototypical implementation, and experimental studies on midxing real and virtual environments, objects, and persons. Together with Psychology, Oslo, Norway.
  • Manual Interaction in Virtual and Augmented Reality environments in manufacturing and engineering environments. Concepts, Implementations, Studies. Together with industry partners.

If you are interested in having me as your PhD supervisor please be so kind and send your CV and a brief proposal, preferably by email.

I am proud and thank my students for being awarded university's Top 14 Supervisor of the Year 2011 Award, Top 14 Supervisor of the Year 2012 Award, Top 15 Supervisor of the Year 2013 Award (also best in Division), Top 12 Supervisor of the Year 2014 Award (also best in Division), and nominated for the Top 16 Supervisor of the Year Award 2015.

Currently supervising

  • Jonny Collins
  • Chris Heinrich
  • Stuart Duncan
  • Tanh Tran
  • Noel Park

Currently co-supervising

  • Sophie Zareei
  • Jacob Young
  • Matthew Cook
  • Wei Hong Lo
  • Jonathan Sutton

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Publications

Regenbrecht, H., Hoermann, S., Ott, C., Müller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937

Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.

Journal - Research Article

Regenbrecht, H., Hoermann, S., Ott, C., Müller, L., & Franz, E. (2014). Manipulating the experience of reality for rehabilitation applications. Proceedings of the IEEE, 102(2), 170-184. doi: 10.1109/jproc.2013.2294178

Hoermann, S., Franz, E. A., & Regenbrecht, H. (2012). Referred sensations elicited by video-mediated mirroring of hands. PLoS ONE, 7(12), e50942. doi: 10.1371/journal.pone.0050942

Regenbrecht, H. T., Franz, E. A., McGregor, G., Dixon, B. G., & Hoermann, S. (2012). Beyond the looking glass: Fooling the brain with the augmented mirror box. Presence [2011], 20(6), 559-576. doi: 10.1162/PRES_a_00082

Al-Issa, H., Regenbrecht, H., & Hale, L. (2012). Augmented reality applications in rehabilitation to improve physical outcomes. Physical Therapy Reviews, 17(1), 16-28. doi: 10.1179/1743288X11Y.0000000051

Regenbrecht, H., Hoermann, S., McGregor, G., Dixon, B., Franz, E., Ott, C., Hale, L., … Hoermann, J. (2012). Visual manipulations for motor rehabilitation. Computers & Graphics, 36(7), 819-834. doi: 10.1016/j.cag.2012.04.012

Regenbrecht, H., Haller, M., Hauber, J., & Billinghurst, M. (2006). Carpeno: Interfacing remote collaborative virtual environments with table-top interaction. Virtual Reality, 10, 95-107.

Regenbrecht, H., Baratoff, G., & Wilke, W. (2005). Augmented reality projects in the automotive and aerospace industries. IEEE Computer Graphics & Applications, 25(6), 48-56.

Regenbrecht, H., Lum, T., Kohler, P., Ott, C., Wagner, M., Wilke, W., & Mueller, E. (2004). Using augmented virtuality for remote collaboration. Presence, 13(3), 338-354.

Regenbrecht, H. T., Wagner, M. T., & Baratoff, G. (2002). MagicMeeting: A collaborative tangible augmented reality system. Virtual Reality, 6(3), 151-166.

Schubert, T., Friedmann, F., & Regenbrecht, H. (2001). The experience of presence: Factor analytic insights. Presence, 10(3), 266-281.

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Conference Contribution - Published proceedings: Full paper

Langlotz, T., Regenbrecht, H., Zollmann, S., & Schmalstieg, D. (2013). Audio stickies: Visually-guided spatial audio annotations on a mobile augmented reality platform. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 545-554). New York: ACM. doi: 10.1145/2541016.2541022

Regenbrecht, H., Collins, J., & Hoermann, S. (2013). A leap-supported, hybrid AR interface approach. In H. Shen, R. Smith, J. Paay, P. Calder & T. Wyeld (Eds.), Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration (OzCHI). (pp. 281-284). New York: ACM. doi: 10.1145/2541016.2541053

Teoh, C., Regenbrecht, H., & O'Hare, D. (2012). How the Other sees us: Perceptions and control in videoconferencing. In V. Farrell, G. Farrell, C. Chua, W. Huang, R. Vasa & C. Woodward (Eds.), Proceedings of the 24th Australian Computer-Human Interaction Conference (OzCHI). (pp. 572-578). New York: ACM. doi: 10.1145/2414536.2414624

Allen, M., Regenbrecht, H., & Abbott, M. (2011). Smart-phone augmented reality for public participation in urban planning. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 11-20). New York: ACM. doi: 10.1145/2071536.2071538

Teoh, C., Regenbrecht, H., & O'Hare, D. (2011). The transmission of self: Body language availability and gender in videoconferencing. Proceedings of the Australian Human-Computer Interaction (OzCHI) Conference: Design Culture and Interaction. (pp. 273-280). New York: ACM. doi: 10.1145/2071536.2071581

Regenbrecht, H., McGregor, G., Ott, C., Hoermann, S., Schubert, T., Hale, L., Hoermann, J., Dixon, B., & Franz, E. (2011). Out of reach? A novel AR interface approach for motor rehabilitation. Proceedings of the 10th IEEE International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 219-228). doi: 10.1109/ISMAR.2011.6092389

Teoh, C., Regenbrecht, H., & O'Hare, D. (2010). Investigating factors influencing trust in video-mediated communication. Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction at OzCHI: Design-Interaction-Participation. (pp. 312-319). New York: ACM. doi: 10.1145/1952222.1952289

John, C., Regenbrecht, H., & Schwanecke, U. (2010). Volumetric hand reconstructions for non-verbal communication in shared virtual environments. In H. P. A. Lensch & S. Seipel (Eds.), Proceedings of the 31st European Association for Computer Graphics Annual Conference: Eurographics. (pp. 37-40). Eurographics. Retrieved from http://www.eg.org/EG/DL/conf/EG2010/short

John, C., Schwanecke, U., & Regenbrecht, H. (2009). Real-time volumetric reconstruction and tracking of hands in a desktop environment. In X. Jiang & N. Petkov (Eds.), Computer analysis of images and patterns: Lecture notes in computer science (Vol. 5702). (pp. 1053-1060). Berlin, Germany: Springer. doi: 10.1007/978-3-642-03767-2_128

Bruce, M., & Regenbrecht, H. (2009). A virtual reality claustrophobia therapy system: Implementation and test. Proceedings of the IEEE Virtual Reality Conference. IEEE. doi: 10.1109/VR.2009.4811020

Sun, J., & Regenbrecht, H. (2007). Implementing three-party desktop videoconferencing. In M. Billinghurst (Ed.), Proceedings of the Australasian Computer-Human Interaction Conference. (pp. 95-102). Adelaide, Australia: OzCHI. [Full Paper]

Hauber, J., Regenbrecht, H., Billinghurst, M., & Cockburn, A. (2006). Spatiality in videoconferencing: Trade-offs between efficiency and social presence. Proceedings of the 20th Anniversary Conference on Computer Supported Cooperative Work. (pp. 413-422). New York: ACM. doi: 10.1145/1180875.1180937

Regenbrecht, H., Wickeroth, D., Dixon, B., & Mueller, S. (2006). Collaborative mixed reality exposure therapy. Proceedings of the International Conference on Cyberworlds. (pp. 25-32). Washington, DC: IEEE Computer Society. Retrieved from http://portal.acm.org/citation.cfm?id=1190707

Hauber, J., Regenbrecht, H., Hills, A., Cockburn, A., & Billinghurst, M. (2005). Social Presence in two- and three-dimensional videoconferencing. Proceedings of the 8th Annual International Workshop on Presence. (pp. 189-198). [Full Paper]

Haringer, M., & Regenbrecht, H. T. (2002). A pragmatic approach to Augmented Reality authoring. Proceedings of the International Symposium on Mixed and Augmented Reality. Darmstadt, Germany: IEEE Computer Society. [Full Paper]

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