Accessibility Skip to Global Navigation Skip to Local Navigation Skip to Content Skip to Search Skip to Site Map Menu

INFO351 Special Topic: Human-Computer Interaction

The foundations of human-computer interaction, usability engineering and usability evaluation, visual design, the processes and techniques used in requirements analysis, and the impact of advanced interface technologies such as multimedia and computer-mediated realities on future interaction paradigms.

Paper title Special Topic: Human-Computer Interaction
Paper code INFO351
Subject Information Science
EFTS 0.1500
Points 18 points
Teaching period Not offered in 2018
Domestic Tuition Fees (NZD) $1,038.45
International Tuition Fees (NZD) $4,492.80

^ Top of page

36 200-level INFO points
Schedule C
Arts and Music, Commerce, Science
INFO 351, when taken in the first semester 2017, may not be credited together with INFO 203.
Enrolments for this paper require departmental permission.
View more information about departmental permission.
Not available in 2018.
Teaching staff
Not available in 2018.
Textbooks are not required for this paper.
Graduate Attributes Emphasised
Scholarship, Critical thinking, Lifelong learning, Research, Ethics, Communication, Information literacy, Teamwork, Interdisciplinary perspective, Cultural understanding, Global perspective.
View more information about Otago's graduate attributes.
Learning Outcomes
On successful completion of INFO 351, students should be able to
  1. Explain concepts and principles of user experience and usability in user-centred design (interdisciplinary perspective, cultural understanding)
  2. Explain, apply and critique techniques and processes used to develop and evaluate user experience in information systems (scholarship, critical thinking)
  3. Describe and discuss ethical, legal, privacy, professionalism, social responsibility and sustainability issues in HCI and UX (ethics, interdisciplinary perspective, scholarship)
  4. Understand and communicate user-centred and goal-directed design in the context of IT innovation and entrepreneurship (global perspective)
  5. Critically and constructively discuss emerging technologies and HCI and UX trends (lifelong learning, scholarship, research, global perspective)
  6. Apply basic statistical methods for HCI (scholarship, research)
  7. Integrate methods of computer graphics and information visualisation in information systems (scholarship, interdisciplinary perspective)
  8. Design and implement a prototypical user interface (scholarship, interdisciplinary perspective)

^ Top of page


Not offered in 2018

Teaching method
This paper is taught On Campus
Learning management system