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Tobias Langlotz imageDipl. Mediensys. wiss. (BU Weimar), Dr. techn. (TU Graz)

Room 4.27a, Otago Business School
Tel  +64 3 479 8096

Background and interests

Dr. Tobias Langlotz is a Full Professor at the University of Otago and co-leads the HCI group. Tobias' primary research interests are in Human-Computer Interaction, Wearable and Ubiquitous Computing, often evolving around using Augmented Reality and other techniques from Visual Computing. At the moment, Tobias is interested mainly in Computational Glasses and Vision Augmentations and their potential for compensating vision impairments or enhancing human perception. He is also working on nomadic, highly mobile and wearable telepresence solutions that allow people to share their environment with remote users. Here, he is particularly interested in new forms of tourism using virtual and augmented reality technologies. Finally, Tobias is interested in challenges and technologies for continuous use of Augmented Reality technology (Pervasive Augmented Reality). Previous to his current research work, he worked in the field of Mobile and Handheld Augmented Reality, Spatial Augmented Reality and Holographic displays. His research methodology is both bottom-up (build and evaluating technology and interfaces) and top-down (application-driven). Tobias is an active member of the international research community and, among other service roles, served as General chair for IEEE VR 2022 (Christchurch/Online) and IEEE VR 2023 (Shanghai).

Tobias won an "Early Career Award for Distinction in Research" from the University of Otago in 2017 and was a finalist for the Supervisor of the Year award in 2016. Tobias is currently the Science Leader of an MBIE Endeavour Research program, but his research is also supported by two Marsden grants, a National Science Challenge SfTI seed grant, a Royal Society Catalyst seed grant, and he is a collaborator on an MBIE smart ideas grant. His work has further been supported by Snap Inc., Qualcomm, Lumus, Internet NZ, and Nokia.

He is deputy director of the ARIVE network (Australasian Researchers in Interactive Virtual Environments), is a member of IEEE, and ACM, and serves as a reviewer and auditor for the leading venues in HCI/ AR/ VR.

HCI group at the University of Otago
Google Scholar


  • INFO 203 Human-Computer Interaction and User Experience
  • INFO 305 Advanced Human-Computer Interaction and Interactive Systems
  • INFO 410 Interactive and Immersive Systems


I am the recipient of a Supervisor Award.

Currently supervising

  • Jacob Young
  • Matthew Cook
  • Jonathan Sutton

Currently co-supervising

  • Jonny Collins
  • Chris Heinrich
  • Lewis Baker
  • Stuart Duncan
  • Tanh Tran

Professional Duties

Member of International Program Committees/Reviewer:

Journal and book reviews:

  • IEEE Transactions of Computer Graphics and Visualization
  • IEEE Transactions on Multimedia
  • Elsevier Computer & Graphics Journal
  • Computer Graphics Forum
  • Springer Virtual Reality Journal
  • Springer Pervasive and Ubiquitous Computing
  • IEEE Computer Graphics and Applications

Member of International Program Committees/Reviewer:

  • IEEE International Symposium on Mixed and Augmented Reality (Program Committee, Poster Chair, Workshop Organizer, Reviewer)
  • IEEE Virtual Reality (Program Committee, Reviewer)
  • ACM Advances in Visual Interfaces (Associate Chair, Reviewer)
  • ACM CHI (Reviewer)
  • ACM MobileHCI (Workshop Organizer, Reviewer)
  • ACM International Conference on Interactive Tabletops and Surfaces (Reviewer)
  • ACM International Symposium on Mobile Graphics and Games (Program Committee, Reviewer)
  • ACM Siggraph Asia (Reviewer)
  • ACM Virtual Reality Software and Technology (Reviewer)
  • ACM OZCHI (Program Committee, Reviewer)
  • ACM Advances in Computer Entertainment (Reviewer)
  • Graphical Interfaces (Reviewer)
  • Joint Virtual Reality Conference (Reviewer)
  • Mobile Games Workshop at International Conference on Entertainment Computing (Program Reviewer)


Hong, J., Langlotz, T., Sutton, J., & Regenbrecht, H. (2024). Visual noise cancellation: Exploring visual discomfort and opportunities for vision augmentations. ACM Transactions on Computer-Human Interaction, 31(2), 22. doi: 10.1145/3634699

Baker, L., Ventura, J., Langlotz, T., Gul, S., Mills, S., & Zollmann, S. (2024). Localization and tracking of stationary users for augmented reality. Visual Computer, 40, 227-244. doi: 10.1007/s00371-023-02777-2

Duncan, S., Regenbrecht, H., & Langlotz, T. (2023). Fusing exocentric and egocentric real-time reconstructions for embodied immersive experiences. In D. Bailey, A. Punchihewa & A. Paturkar (Eds.), Proceedings of the 38th International Conference on Image and Vision Computing New Zealand (IVCNZ). IEEE. doi: 10.1109/IVCNZ61134.2023.10343817

Emsenhuber, G., Langlotz, T., Kalkofen, D., Sutton, J., & Tatzgern, M. (2023). Eye-perspective view management for optical see-through head-mounted displays. Proceedings of the CHI Conference on Human Factors in Computing Systems. 707. New York, NY: ACM. doi: 10.1145/3544548.3581059

Hasselman, T., Lo, W. H., Langlotz, T., & Zollmann, S. (2023). ARephotography: Revisiting historical photographs using augmented reality. Proceedings of the CHI Conference on Human Factors in Computing Systems. LBW040. New York, NY: ACM. doi: 10.1145/3544549.3585646

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