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INFO305 Pervasive Computing and Interactive Technologies

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Introduction to pervasive and mobile computing, covering concepts and visions for pervasive computing, sensors, mobile and wearable devices, interfaces for pervasive computing, and Android for developing mobile/wearable systems.

This paper introduces the foundations and technologies for Pervasive and Ubiquitous Computing. Since envisioned by Mark Weiser, the concepts of Pervasive and Ubiquitous Computing are now reality. This paper will introduce the concepts and technologies needed for building Ubiquitous Computing applications. During the paper we will also cover risks and opportunities in pervasive systems, including privacy, security and ethical considerations. The paper will be complemented by practical experiences gained through building own Ubiquitous Computing applications in the lab.

Paper title Pervasive Computing and Interactive Technologies
Paper code INFO305
Subject Information Science
EFTS 0.15
Points 18 points
Teaching period Semester 1 (On campus)
Domestic Tuition Fees (NZD) $1,092.15
International Tuition Fees (NZD) $5,004.75

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INFO 202 and INFO 203
TELE 303
Schedule C
Arts and Music, Commerce, Science
Teaching staff

A/Prof. Tobias Langlotz


Textbooks are not required for this paper

Course outline
View the most recent Course Outline
Graduate Attributes Emphasised
Global perspective, Interdisciplinary perspective, Lifelong learning, Scholarship, Critical thinking, Cultural understanding, Ethics, Research.
View more information about Otago's graduate attributes.
Learning Outcomes

On successful completion of INFO 305, students should be able to:

  • Design, implement and critique pervasive and mobile computing systems
  • Explain the concepts of pervasive and ubiquitous computing, mobile and wearable computing as well as common characteristics
  • Explain the basic technologies for pervasive and mobile technologies
  • Describe the organisation of a wireless network and how wireless networks support mobile users
  • Design and implement a prototypical ubiquitous computing application for a given platform and understand the constraints for developing ubiquitous applications
  • Understand the risks and opportunities in pervasive systems, including privacy, security and ethical considerations
  • Understand key application areas and future trends in pervasive systems

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Semester 1

Teaching method
This paper is taught On Campus
Learning management system

Computer Lab

Stream Days Times Weeks
A1 Thursday 14:00-15:50 9-13, 15-22


Stream Days Times Weeks
A1 Tuesday 12:00-12:50 9-13, 15-22
Thursday 10:00-10:50 9-13, 15-22