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    Overview

    Theory and programming of advanced human-computer interaction: natural and tangible interaction; ubiquitous, wearable, and mobile computing; mixed and augmented reality; future user interfaces; sensor and display technologies; societal issues.

    This paper introduces the foundations and technologies for Pervasive and Ubiquitous Computing. Since envisioned by Mark Weiser, the concepts of Pervasive and Ubiquitous Computing are now reality. This paper will introduce the concepts and technologies needed for building Ubiquitous Computing applications. During the paper we will also cover risks and opportunities in pervasive systems, including privacy, security and ethical considerations. The paper will be complemented by practical experiences gained through building own Ubiquitous Computing applications in the lab.

    About this paper

    Paper title Advanced Human-Computer Interaction and Interactive Systems
    Subject Information Science
    EFTS 0.15
    Points 18 points
    Teaching period Not offered in 2024 (On campus)
    Domestic Tuition Fees ( NZD ) $1,173.30
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    INFO 202 or COSC 202
    Restriction
    TELE 303
    Recommended Preparation
    INFO 203
    Schedule C
    Arts and Music, Commerce, Science
    Contact
    tobias.langlotz@otago.ac.nz
    Teaching staff

    Associate Professor Tobias Langlotz

    Textbooks

    Textbooks are not required for this paper.

    Course outline
    View the most recent Course Outline
    Graduate Attributes Emphasised
    Global perspective, Interdisciplinary perspective, Lifelong learning, Scholarship, Critical thinking, Cultural understanding, Ethics, Research.
    View more information about Otago's graduate attributes.
    Learning Outcomes

    On successful completion of INFO 305, students should be able to:

    • Design, implement and critique pervasive and mobile computing systems
    • Explain the concepts of pervasive and ubiquitous computing, mobile and wearable computing as well as common characteristics
    • Explain the basic technologies for pervasive and mobile technologies
    • Describe the organisation of a wireless network and how wireless networks support mobile users
    • Design and implement a prototypical ubiquitous computing application for a given platform and understand the constraints for developing ubiquitous applications
    • Understand the risks and opportunities in pervasive systems, including privacy, security and ethical considerations
    • Understand key application areas and future trends in pervasive systems

    Timetable

    Not offered in 2024

    Location
    Dunedin
    Teaching method
    This paper is taught On Campus
    Learning management system
    Blackboard
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