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Tobias Langlotz

Tobias Langlotz imageDipl. Mediensys. wiss. (BU Weimar), Dr. techn. (TU Graz)
Professor

Room 4.27a, Otago Business School
Tel +64 3 479 8096
Email  tobias.langlotz@otago.ac.nz

Background and interests

I am a Professor at the University of Otago and co-lead Human-Computer Interaction (HCI) group. I was previously a senior researcher at the Institute for Computer Graphics and Vision (Graz University of Technology, Austria) where I also obtained my PhD.

My main research interests are in Human-Computer Interaction, Wearable and Ubiquitous Computing, often evolving around the usage of Augmented Reality and other techniques from Visual Computing. At the moment, I am mostly interested in Computational Glasses and Vision Augmentations and their potential for compensating vision impairments or enhancing human perception. I also work on nomadic, highly mobile, or wearable telepresence solutions allowing people to share their environment with remote users. Here, in particular, I am interested in new forms of collaboration and tourism using virtual and augmented reality technologies. Finally, I am very interested in challenges and technologies for continuous use of Augmented Reality technology (Pervasive Augmented Reality). Previous to my current research works, I worked in the field of Mobile and Handheld Augmented Reality, Spatial Augmented Reality and Holographic displays.

I am very active in the international research community and among other roles served as General chair for IEEE VR 2022 (Christchurch/Online) and IEEE VR 2023 (Shanghai).

I am humbled by being the winner of an "Early Career Award for Distinction in Research" from the University of Otago in 2017 and being a finalist for the supervisor of the year award in 2016. I also want to acknowledge that my research is supported by two Marsden grants, a National Science Challenge SfTI seed grant, and a Royal Society Catalyst seed grant, and he is a collaborator on an MBIE smart ideas grant. I have further received industry funding or support from Snap Inc., Qualcomm, Lumus, Internet NZ, and Nokia.

At the moment, I am serving as the deputy director of the ARIVE network (Australasian Researchers in Interactive Virtual Environments), and I am a member of IEEE, ACM, and commonly serve as a reviewer and editor for the leading venues in HCI/AR/VR.

HCI group at the University of Otago
Twitter
Google Scholar

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Papers

  • INFO 203 Human-Computer Interaction and User Experience
  • INFO 305 Advanced Human-Computer Interaction and Interactive Systems
  • INFO 410 Interactive and Immersive Systems
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Supervision

I am the recipient of a Supervisor Award.

Currently supervising

  • Jacob Young
  • Matthew Cook
  • Jonathan Sutton

Currently co-supervising

  • Jonny Collins
  • Chris Heinrich
  • Lewis Baker
  • Stuart Duncan
  • Tanh Tran

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Professional Duties

Member of International Program Committees/Reviewer:

Journal and book reviews:

  • IEEE Transactions of Computer Graphics and Visualization
  • IEEE Transactions on Multimedia
  • Elsevier Computer & Graphics Journal
  • Computer Graphics Forum
  • Springer Virtual Reality Journal
  • Springer Pervasive and Ubiquitous Computing
  • IEEE Computer Graphics and Applications

Member of International Program Committees/Reviewer:

  • IEEE International Symposium on Mixed and Augmented Reality (Program Committee, Poster Chair, Workshop Organizer, Reviewer) 
  • IEEE Virtual Reality (Program Committee, Reviewer)
  • ACM Advances in Visual Interfaces (Associate Chair, Reviewer) 
  • ACM CHI (Reviewer)
  • ACM MobileHCI (Workshop Organizer, Reviewer)
  • ACM International Conference on Interactive Tabletops and Surfaces (Reviewer)
  • ACM International Symposium on Mobile Graphics and Games (Program Committee, Reviewer)
  • ACM Siggraph Asia (Reviewer)
  • ACM Virtual Reality Software and Technology (Reviewer)
  • ACM OZCHI (Program Committee, Reviewer)
  • ACM Advances in Computer Entertainment (Reviewer)
  • Graphical Interfaces (Reviewer)
  • Joint Virtual Reality Conference (Reviewer)
  • Mobile Games Workshop at International Conference on Entertainment Computing (Program Reviewer)

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Publications

Langlotz, T., Sutton, J., Zollmann, S., Itoh, Y., & Regenbrecht, H. (2018). ChromaGlasses: Computational glasses for compensating colour blindness. Proceedings of the CHI Conference on Human Factors in Computing Systems. 390. Montreal, Canada: ACM. doi: 10.1145/3173574.3173964

Langlotz, T., Cook, M., & Regenbrecht, H. (2016). Real-Time radiometric compensation for optical see-through head-mounted displays. IEEE Transactions on Visualization & Computer Graphics, 22(11), 2385-2394. doi: 10.1109/TVCG.2016.2593781

Müller, J., Langlotz, T., & Regenbrecht, H. (2016). PanoVC: Pervasive telepresence using mobile phones. Proceedings of the International Conference on Pervasive Computing and Communications (PerCom). IEEE. doi: 10.1109/PERCOM.2016.7456508

Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2017). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE Transactions on Visualization & Computer Graphics, 23(6), 1706-1724. doi: 10.1109/TVCG.2016.2543720

Langlotz, T., Nguyen, T., Schmalstieg, D., & Grasset, R. (2014). Next-generation augmented reality browsers: Rich, seamless, and adaptive. Proceedings of the IEEE, 102(2), 155-169. doi: 10.1109/JPROC.2013.2294255

Langlotz, T., Sutton, J., Zollmann, S., Itoh, Y., & Regenbrecht, H. (2018). ChromaGlasses: Computational glasses for compensating colour blindness. Proceedings of the CHI Conference on Human Factors in Computing Systems. 390. Montreal, Canada: ACM. doi: 10.1145/3173574.3173964

Conference Contribution - Published proceedings: Full paper

Langlotz, T., Cook, M., & Regenbrecht, H. (2016). Real-Time radiometric compensation for optical see-through head-mounted displays. IEEE Transactions on Visualization & Computer Graphics, 22(11), 2385-2394. doi: 10.1109/TVCG.2016.2593781

Journal - Research Article

Müller, J., Langlotz, T., & Regenbrecht, H. (2016). PanoVC: Pervasive telepresence using mobile phones. Proceedings of the International Conference on Pervasive Computing and Communications (PerCom). IEEE. doi: 10.1109/PERCOM.2016.7456508

Conference Contribution - Published proceedings: Full paper

Grubert, J., Langlotz, T., Zollmann, S., & Regenbrecht, H. (2017). Towards pervasive augmented reality: Context-awareness in augmented reality. IEEE Transactions on Visualization & Computer Graphics, 23(6), 1706-1724. doi: 10.1109/TVCG.2016.2543720

Journal - Research Article

Langlotz, T., Nguyen, T., Schmalstieg, D., & Grasset, R. (2014). Next-generation augmented reality browsers: Rich, seamless, and adaptive. Proceedings of the IEEE, 102(2), 155-169. doi: 10.1109/JPROC.2013.2294255

Journal - Research Article

Regenbrecht, H., & Langlotz, T. (2015). Mutual gaze support in videoconferencing reviewed. Communications of the Association for Information Systems, 37(1), 965-989.

Journal - Research Article

Zollmann, S., Hoppe, C., Langlotz, T., & Reitmayr, G. (2014). FlyAR: Augmented Reality supported micro aerial vehicle navigation. IEEE Transactions on Visualization & Computer Graphics, 20(4), 560-568. doi: 10.1109/TVCG.2014.24

Journal - Research Article

Gruber, L., Langlotz, T., Sen, P., Höllerer, T., & Schmalstieg, D. (2014). Efficient and robust radiance transfer for probeless photorealistic augmented reality. Proceedings of Virtual Reality (VR) Conference. (pp. 15-20). IEEE. doi: 10.1109/VR.2014.6802044

Conference Contribution - Published proceedings: Full paper

Langlotz, T., Grubert, J., & Grasset, R. (2013). Augmented reality browsers: Essential products or only gadgets? Communications of the ACM, 56(11), 34-36. doi: 10.1145/2527190

Journal - Research Article

Grasset, R., Langlotz, T., Kalkofen, D., Tatzgern, M., & Schmalstieg, D. (2012). Image-driven view management for augmented reality browsers. Proceedings of the International Symposium on Mixed and Augmented Reality (ISMAR). (pp. 177-186). IEEE. doi: 10.1109/ISMAR.2012.6402555

Conference Contribution - Published proceedings: Full paper

Langlotz, T., Wagner, D., Mulloni, A., & Schmalstieg, D. (2012). Online creation of panoramic augmented reality annotations on mobile phones. IEEE Pervasive Computing, 11(2), 56-63. doi: 10.1109/MPRV.2010.69

Journal - Research Article

Langlotz, T., Degendorfer, C., Mulloni, A., Scall, G., Reitmayr, G., & Schmalstieg, D. (2011). Robust detection and tracking of annotations for outdoor augmented reality browsing. Computers & Graphics, 35(4), 831-840. doi: 10.1016/j.cag.2011.04.004

Journal - Research Article

Wagner, D., Mulloni, A., Langlotz, T., & Schmalstieg, D. (2010). Real-time panoramic mapping and tracking on mobile phones. Proceedings of the IEEE Virtual Reality Conference (VR). (pp. 211-218). IEEE. doi: 10.1109/VR.2010.5444786

Conference Contribution - Published proceedings: Full paper

More publications...