Accessibility Skip to Global Navigation Skip to Local Navigation Skip to Content Skip to Search Skip to Site Map Menu

INFO310 Software Project Management

Contemporary techniques and methodologies for modern software and systems development.

In preparing students for a range of software development career pathways, this paper introduces multiple aspects of software project management. Students taking this paper learn key areas necessary for implementing software development projects, covering activities from project conception and scoping to software implementation and deployment. Students also develop a range of skills, including those related to teamwork, independent learning, oral and written communication, critical thinking and cultural understanding and self-motivation.

Paper title Software Project Management
Paper code INFO310
Subject Information Science
EFTS 0.15
Points 18 points
Teaching period Semester 1 (On campus)
Domestic Tuition Fees (NZD) $1,141.35
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

^ Top of page

INFO 202
Pre or Corequisite
INFO 201
SENG 301
Schedule C
Arts and Music, Commerce, Science

Teaching staff

Dr Daniel Alencar da Costa

Paper Structure
  • Software Project Management
  • Agile Software Development Methodologies
  • Requirements Elicitation
  • Software Estimation
  • Planning and Scheduling
  • Risk Management
  • Implementing Requirements
  • Software Configuration Management
  • Human Factors and Teamwork
  • Software Quality Management
  • Software Testing
  • Integration and Deployment
  • Managing Contracts.
Teaching Arrangements

Lectures present the key conceptual material through discussion and interaction between teaching staff and students.

Tutorials/Labs are interactive, collaborative sessions in which students attempt to cement concepts presented at lectures with their peers in a supportive environment.


Software Engineering (10th ed.), by Ian Sommerville, Pearson, (2015).

Object Oriented Software Engineering - using UML, Patterns, and Java (3rd ed.), by Bernd Bruegge and Allen H. Dutoit, Prentice Hall, (2010).

Course outline
View the most recent Course Outline
Graduate Attributes Emphasised
Communication, Critical thinking, Cultural understanding, Self-motivation, Teamwork.
View more information about Otago's graduate attributes.
Learning Outcomes
  • The ability to delineate software requirement and come up with a project schedule and assign resources
  • Knowledge in selecting an appropriate software development methodology (e.g. Waterfall and SCRUM)
  • Identify project risks and monitor and track project deadlines
  • Use appropriate tools and methods to operate effectively in a small-group development scenario
  • Examine the principles around software quality and be aware of software usability and implementation considerations.

^ Top of page


Semester 1

Teaching method
This paper is taught On Campus
Learning management system

Computer Lab

Stream Days Times Weeks
Attend one stream from
A1 Thursday 11:00-11:50 9-14, 16-22
A2 Thursday 12:00-12:50 9-14, 16-22


Stream Days Times Weeks
A1 Wednesday 14:00-15:50 9-14, 16-22