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SPEX311 Sports Technology

How various applications of technology have influenced the way that sport is played. Students will be required to critique the relationship of sport and technology from a multidisciplinary perspective.

Paper title Sports Technology
Paper code SPEX311
Subject Sport, Physical Education and Exercise
EFTS 0.15
Points 18 points
Teaching period Semester 1 (On campus)
Domestic Tuition Fees (NZD) $1,141.35
International Tuition Fees Tuition Fees for international students are elsewhere on this website.

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PHSE 202 or SPEX 202
PHSE 329, PHSE 531
Schedule C

Teaching staff

Co-ordinator: Professor Chris Button
Guest Lecturers: Peter Lamb, Mark Falcous

Paper Structure

A combination of stimulus lectures, seminar discussions, practical workshops and offsite visits will be used. The range of topics that the paper typically covers includes:  fairness and the paradox of modern sport; materials and equipment technologies; clothing and exercise monitoring; technologies of the body; practice-enhancing technologies; officiating and media; doping; sports media and international trends; motion analysis; and sport technology in industry.

Teaching Arrangements
  1. Materials: Lecture objectives and notes will be provided electronically (on Blackboard) at least 24 hours before every lecture. They will list the learning outcomes of the lecture and provide copies of complex diagrams and space for you to write notes.
  2. Web resources: Material to support your learning, such as audiovisual aids and computer-assisted learning packages, will be provided on Blackboard.  There will also be useful web-based resources (e.g. videos, websites) posted regularly. There is also a discussion board for you to ask questions of tutors and other students.

Schmidt, S. L. (Ed.). (2020). 21st Century Sports: How Technologies Will Change Sports in the Digital Age. Springer Nature.

A supplementary reading list will be provided in the course manual, which details the book chapter or research articles that complement each lecture. 

Graduate Attributes Emphasised
Global perspective, Interdisciplinary perspective, Communication, Critical thinking, Ethics, Information literacy, Research, Self-motivation, Teamwork.
View more information about Otago's graduate attributes.
Learning Outcomes
  • Provide a historical overview of changing sport technologies and predict some likely directions for sports technology to develop in the future
  • Debate the ethics/fairness of the role of technology in modern sport and provide a balanced analysis of how technology can impact upon sports performance
  • Describe some of the main contemporary trends in motion analysis technologies
  • List some of the main challenges for the Sport Technology industry in collecting, analyzing, and interpreting motion data
  • Apply engineering principles to address challenges in the field of sport and exercise science
  • Demonstrate a range of effective communication and presentation skills (e.g. verbal, written, individual and group presentations)
  • Develop independent learning skills and demonstrate creative problem solving

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Semester 1

Teaching method
This paper is taught On Campus
Learning management system


Stream Days Times Weeks
A1 Thursday 15:00-15:50 9-14, 16-22


Stream Days Times Weeks
Attend one stream from
A1 Friday 09:00-10:50 10-13, 16-19
A2 Friday 14:00-15:50 10-13, 16-19


Stream Days Times Weeks
A1 Thursday 16:00-16:50 9-14, 16-22