How various applications of technology have influenced the way that sport is played. Students will be required to critique the relationship of sport and technology from a multidisciplinary perspective.
|Paper title||Sports Technology|
|Subject||Sport, Physical Education and Exercise|
|Teaching period||Semester 1 (On campus)|
|Domestic Tuition Fees (NZD)||$1,141.35|
|International Tuition Fees||Tuition Fees for international students are elsewhere on this website.|
- PHSE 202 or SPEX 202
- PHSE 329, PHSE 531
- Schedule C
- Teaching staff
Co-ordinator: Professor Chris Button
Guest Lecturers: Peter Lamb, Mark Falcous
- Paper Structure
A combination of stimulus lectures, seminar discussions, practical workshops and offsite visits will be used. The range of topics that the paper typically covers includes: fairness and the paradox of modern sport; materials and equipment technologies; clothing and exercise monitoring; technologies of the body; practice-enhancing technologies; officiating and media; doping; sports media and international trends; motion analysis; and sport technology in industry.
- Teaching Arrangements
- Materials: Lecture objectives and notes will be provided electronically (on Blackboard) at least 24 hours before every lecture. They will list the learning outcomes of the lecture and provide copies of complex diagrams and space for you to write notes.
- Web resources: Material to support your learning, such as audiovisual aids and computer-assisted learning packages, will be provided on Blackboard. There will also be useful web-based resources (e.g. videos, websites) posted regularly. There is also a discussion board for you to ask questions of tutors and other students.
Schmidt, S. L. (Ed.). (2020). 21st Century Sports: How Technologies Will Change Sports in the Digital Age. Springer Nature.
A supplementary reading list will be provided in the course manual, which details the book chapter or research articles that complement each lecture.
- Graduate Attributes Emphasised
- Global perspective, Interdisciplinary perspective, Communication, Critical thinking,
Ethics, Information literacy, Research, Self-motivation, Teamwork.
View more information about Otago's graduate attributes.
- Learning Outcomes
- Provide a historical overview of changing sport technologies and predict some likely directions for sports technology to develop in the future
- Debate the ethics/fairness of the role of technology in modern sport and provide a balanced analysis of how technology can impact upon sports performance
- Describe some of the main contemporary trends in motion analysis technologies
- List some of the main challenges for the Sport Technology industry in collecting, analyzing, and interpreting motion data
- Apply engineering principles to address challenges in the field of sport and exercise science
- Demonstrate a range of effective communication and presentation skills (e.g. verbal, written, individual and group presentations)
- Develop independent learning skills and demonstrate creative problem solving