Red X iconGreen tick iconYellow tick icon

Overview

Develops the ability to design and write creative narratives for games and interactive media.

Video games are widely recognised as an artistic and narrative medium. But writing for games is much different than writing for novels, films, and other linear creative forms. Writing for games involves storytelling conventions that must account for the mechanics of choice and the player’s first-hand experience of characters in a storyworld. This paper will train students in the craft of writing for games and interactive media.

From worldbuilding to generating story development documents, player-character profiles, and interactive dialogue scripts, this paper provides students with knowledge and skills central to the discipline. Those same skills are transferrable to broader cultural and educational domains that require writing for online and interactive media. This paper will also pose critical questions that emerge around player agency and narrative experience, as well as ethical concerns around diversity in representation.

Students will be guided in a series of industry-style writers’ room workshops in creating interactive narrative projects, developing their game writing craft, and engaging in constructive peer critique.

About this paper

Paper title Creative Writing for Games and Interactive Media
Subject English
EFTS 0.1500
Points 18 points
Teaching period(s) Semester 2 (Distance learning)
Semester 2 (On campus)
Delivery mode The Distance Learning offering of this paper is taught and assessed remotely
Domestic Tuition Fees ( NZD ) $1,103.10
International Tuition Fees Tuition Fees for international students are elsewhere on this website.
Prerequisite
36 points
Schedule C
Arts and Music
Notes
May not be credited with ENGL 251 taken in 2022, 2023, 2024
Eligibility

No prior technical skills or experience required for ENGL230.

Contact

lisa.blakie@otago.ac.nz

Teaching staff

Lisa Blakie

Mark C. Marino

Paper Structure

Units:

  1. Worldbuilding
  2. Interactive Scriptwriting
  3. Characters and Story Development
Teaching Arrangements

The Distance Learning offering of this paper is taught remotely. The paper consists of one (1-hour) lecture per week and ten (2-hour) writing workshops during the semester.

Textbooks

Additional texts and digital resources available online via Blackboard and eReserve.

Graduate Attributes Emphasised

Global perspective, Interdisciplinary perspective, Scholarship, Communication, Critical thinking, Cultural understanding, Ethics, Environmental literacy, Information literacy, Self-motivation, Teamwork.
View more information about Otago's graduate attributes.

Learning Outcomes

Students completing ENGL230 will be able to:

  • apply skills acquired in a range of digital tools, applications, and methods commonly associated with the domain of writing for video games and interactive media, and gain an understanding of the conceptual fields surrounding each of those approaches;
  • work in teams to create and develop game narrative concepts within a brief that will specify game format and platform, and communicate with peers to offer positive and effective support and critique of the writing process and outcomes;
  • apply a critical and historical understanding of game narrative within the context of video game technology and recognise how ludo-narrative design challenges and transforms the disciplinary boundaries of traditional humanities disciplines;
  • develop their capacity for self-directed activity through self-guided writing tasks;
  • reflect on, and develop creative and ethical responses to: the societal and environmental effects of the video games medium; the potentially manipulative effects of game narrative technologies on players; and the potential for game narratives to transform traditional views of storytelling on a global scale;
  • understand societal issues in the game industry, historical and current, both in a global context and in the expressly bi/multicultural context of Aotearoa New Zealand.
Assessment details
  • World Summary (20%)
  • Interactive Dialogue Script (20%)
  • Player-character Profile (20%)
  • Final Narrative Design Portfolio (30%)
  • Writing Workshop Tasks (10%)

    Overview

    Develops the ability to design and write creative narratives for games and interactive media.

    Video games are widely recognised as an artistic and narrative medium. But writing for games is much different from writing for novels, films and other linear creative forms. Writing for games involves storytelling conventions that must account for the mechanics of choice and the player's first-hand experience of characters in a storyworld. This paper will train students in the craft of writing for games and interactive media.

    From worldbuilding to generating story development documents, player-character profiles and interactive dialogue scripts, this paper provides students with knowledge and skills central to the discipline. Those same skills are transferable to broader cultural and educational domains that require writing for online and interactive media. This paper will also pose critical questions that emerge around player agency and narrative experience, as well as ethical concerns around diversity in representation.

    Students will be guided in a series of industry-style writers’ room workshops in creating interactive narrative projects, developing their game writing craft and engaging in constructive peer critique.

    About this paper

    Paper title Creative Writing for Games and Interactive Media
    Subject English
    EFTS 0.1500
    Points 18 points
    Teaching period(s) Semester 2 (Distance learning)
    Semester 2 (On campus)
    Delivery mode The Distance Learning offering of this paper is taught and assessed remotely
    Domestic Tuition Fees Tuition Fees for 2027 have not yet been set
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    36 points
    Schedule C
    Arts and Music
    Notes
    May not be credited with ENGL 251 taken in 2022, 2023, 2024
    Eligibility

    No prior technical skills or experience required for ENGL 230.

    Contact

    lisa.blakie@otago.ac.nz

    Teaching staff

    Lisa Blakie

    Professor Mark C. Marino

    Paper Structure

    Units:

    1. Worldbuilding
    2. Interactive Scriptwriting
    3. Characters and Story Development
    Teaching Arrangements

    The Distance Learning offering of this paper is taught remotely. The paper consists of one (1-hour) lecture per week and ten (2-hour) writing workshops during the semester.

    Textbooks

    Additional texts and digital resources available online via Aoroa and eReserve.

    Graduate Attributes Emphasised

    Global perspective, Interdisciplinary perspective, Scholarship, Communication, Critical thinking, Cultural understanding, Ethics, Environmental literacy, Information literacy, Self-motivation, Teamwork.
    View more information about Otago's graduate attributes.

    Learning Outcomes

    Students completing ENGL 230 will be able to:

    • Apply skills acquired in a range of digital tools, applications, as well as methods commonly associated with the domain of writing for video games and interactive media and gain an understanding of the conceptual fields surrounding each of those approaches;
    • Work in teams to create and develop game narrative concepts within a brief that will specify game format and platform, as well as communicate with peers to offer positive and effective support and critique of the writing process and outcomes;
    • Apply a critical and historical understanding of game narrative within the context of video game technology and recognise how ludo-narrative design challenges and transforms the disciplinary boundaries of traditional humanities disciplines;
    • Develop their capacity for self-directed activity through self-guided writing tasks;
    • Reflect on, and develop creative and ethical responses to: the societal and environmental effects of the video games medium; the potentially manipulative effects of game narrative technologies on players; and the potential for game narratives to transform traditional views of storytelling on a global scale;
    • Understand societal issues in the game industry, historical and current, both in a global context and in the expressly bi/multicultural context of Aotearoa New Zealand.
    Assessment details
    • World Summary (20%)
    • Interactive Dialogue Script (20%)
    • Player-character Profile (20%)
    • Final Narrative Design Portfolio (30%)
    • Writing Workshop Tasks (10%)
      Back to top