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Overview

Ethical, social, and environmental impact of digital technologies and principles of responsible computing.

Developments in digital technologies continue to modify society, culture and the environment. In this paper, you will study the potential benefits and harms of digital technologies and the prevailing business models that drive their adoption and growth. You will learn principles for weighing up conflicting viewpoints on current and emerging digital technologies to equip you to be a responsible decision-maker in our world, potentially in the computing industry itself.

About this paper

Paper title Socially Responsible Computing
Subject Digital Humanities
EFTS 0.1500
Points 18 points
Teaching period Semester 2 (On campus)
Domestic Tuition Fees ( NZD ) $1,103.10
International Tuition Fees Tuition Fees for international students are elsewhere on this website.
Schedule C
Arts and Music, Science
Contact

stephen.cranefield@otago.ac.nz

Teaching staff

Co-ordinator:  Professor Stephen Cranefield, Computing

Lecturers:

Associate Professor Hunter Hatfield, English and Linguistics

Professor Stephen Cranefield, Computing

Teaching Arrangements

Lecture one hour a week, tutorial one hour a week, lab two hours a week

Textbooks

Chapters and articles made available through the course

Graduate Attributes Emphasised
Scholarship, Communication, Ethics, Environmental literacy, Information literacy.
View more information about Otago's graduate attributes.
Learning Outcomes
  • Recall and discriminate between theories, principles and frameworks underlying the ethical and socially responsible development and use of digital technologies.
  • Identify and appraise diverse viewpoints of affected parties on the ethical, social, and environmental impact of selected current and emerging digital technologies.
  • Debate and apply the effects of technology company business models and the dominance of Big Tech on users as well as options for mitigation.
  • Identify and curate credible sources concerning the promise and reality of digital technologies.
  • Install, use and reflect on a selection of digital tools (e.g. apps) for social good or mitigating effects of Big Tech business models.

Overview

Ethical, social, and environmental impact of digital technologies and principles of responsible computing.

Developments in digital technologies continue to modify society, culture and the environment. In this paper, you will study the potential benefits and harms of digital technologies and the prevailing business models that drive their adoption and growth. You will learn principles for weighing up conflicting viewpoints on current and emerging digital technologies to equip you to be a responsible decision-maker in our world, potentially in the computing industry itself.

About this paper

Paper title Socially Responsible Computing
Subject Digital Humanities
EFTS 0.1500
Points 18 points
Teaching period Semester 2 (On campus)
Domestic Tuition Fees Tuition Fees for 2027 have not yet been set
International Tuition Fees Tuition Fees for international students are elsewhere on this website.
Schedule C
Arts and Music, Science
Contact

Associate Professor Hunter Hatfield

Teaching staff

Co-ordinator: Associate Professor Hunter Hatfield (English and Linguistics)

Lecturers: Associate Professor Hunter Hatfield (English and Linguistics) and Professor Stephen Cranefield (Computing)

Teaching Arrangements

Lecture one hour a week, tutorial one hour a week, lab two hours a week.

Textbooks

Chapters and articles made available through the course.

Graduate Attributes Emphasised
Scholarship, Communication, Ethics, Environmental literacy, Information literacy.
View more information about Otago's graduate attributes.
Learning Outcomes
  • Recall and discriminate between theories, principles and frameworks underlying the ethical and socially responsible development and use of digital technologies.
  • Identify and appraise diverse viewpoints of affected parties on the ethical, social and environmental impact of selected current and emerging digital technologies.
  • Debate and apply the effects of technology company business models and the dominance of Big Tech on users as well as options for mitigation.
  • Identify and curate credible sources concerning the promise and reality of digital technologies.
  • Install, use and reflect on a selection of digital tools (e.g. apps) for social good or mitigating effects of Big Tech business models.
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