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An introduction to computer programming suitable for beginners with little or no prior experience. Introduces the Java programming language, basic object oriented concepts, and simple graphical applications.
If you have no prior computer programming background, then COMP 161 is the paper for you. It is a beginner’s introduction to programming in the object-oriented Java language. It occupies an important part in the computer science curriculum, because is normally required preparation for COMP 162. Students with prior programming experience may sit an Advanced Placement Test for direct entry to COMP 162. (Note that COMP 162 is a prerequisite for all 200-level Computer Science papers from 2022 onwards.) We offer COMP 161 in first semester, and by distance in other teaching periods. Please note that the distance learning offerings are taught remotely, but feature at least one in-person assessment (students are required to undertake assessment in-person in a set physical location).
|Paper title||Computer Programming|
|Subject||Computer and Information Science|
|Teaching period(s)||Semester 1
Semester 2 (Distance learning)
1st Non standard period (7 November 2022 - 10 December 2022) (Distance learning)
|Domestic Tuition Fees (NZD)||$1,110.75|
|International Tuition Fees||Tuition Fees for international students are elsewhere on this website.|
- COMP 160
- Schedule C
- Arts and Music, Commerce, Science
- Enrolments for this paper require departmental permission. View more information about departmental permission.
- More information link
- Teaching staff
Course Co-ordinator: Anthony Robins
Lecturer (all periods): Anthony Robins
Laboratories: Karen Gray
- Paper Structure
Lecture and Lab Topics:
- Data types and language basics
- Program structure, methods and basics
- Expressions, arithmetic
- Graphics, drawing and GUIs
- Objects 1, special methods
- Objects 2, strings
- Structured programming
- Design & testing 1
- Boolean expressions, blocks, if else
- Repetition 1
- Repetition 2
- Arrays 1
- Arrays 2
- Objects 3, classes and methods
- Objects 4, references
- Collections, ArrayList
- Design & testing 2
- Files, multi-dimensional arrays
- Graphics 1, components
- Graphics 2, events
- Graphics 3, examples
- OO topics
- Simulation. Programming
- Topics in computer science
- A sequence of practical mastery tests worth 60%. Each mastery test must be passed in order to be eligible to sit the next one.
- A final summary test worth 40%.
- Teaching Arrangements
- Two lectures per week (one hour each)
- Two labs per week (two hours each)
Textbooks are not required for this paper.
- Course outline
- Graduate Attributes Emphasised
- Lifelong learning, Critical thinking, Information literacy, Self-motivation.
View more information about Otago's graduate attributes.
- Learning Outcomes
This paper will enable students to:
- Understand fundamental concepts relating to computer programming
- Demonstrate the ability to design and develop simple computer programs
- Develop knowledge and skills relating to problem solving, program design, object oriented programming, and event-driven graphical programming