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    Overview

    Spatial data structures and algorithms, underpinned by spatial databases and programming, including customisation of GIS software.

    Geographic Information Systems (GIS) have gained increasing acceptance as important tools for the organisation, analysis, and visualisation of data pertinent to a host of land / resource management and planning activities.  This course teaches students to expand their effective use of a GIS by looking “under the hood” of this technology and science. Firstly, an in-depth grounding in the major spatial data structures (raster and vector) is provided. In this way, the major aspects of GIS (analysis, storage, visualisation) are explored from a programmatic (Python) and algorithmic point of view. 

    An important aspect to be introduced in this paper is the customisation of ArcGIS (i.e. adding extra functions) using programming – along with scripting, these are skills that can be adapted to make the most of the expanding open-source GIS world (e.g. QGIS). Programming for the web and geostatistical, 3D model and dynamic model scripting will also be examined. More specifically, the paper will cover spatial databases being used to store and manipulate different types of spatial data (e.g. point, line, polygon, grid cell features), as well as an algorithmic look at the some of the simpler spatial analysis and visualisation. This computational approach to GIS is essential to support and underpin proficiency in utilising GIS.

    About this paper

    Paper title Spatial Algorithms and Programming
    Subject Surveying
    EFTS 0.1334
    Points 18 points
    Teaching period Semester 1 (On campus)
    Domestic Tuition Fees ( NZD ) $1,355.21
    International Tuition Fees Tuition Fees for international students are elsewhere on this website.
    Prerequisite
    (COMP 121 or COMP 150 or COMP 151 or SURV 102) and (SURV 208 or SURV 220)
    Restriction
    SURV 519
    Schedule C
    Commerce, Science
    Eligibility

    This paper supports the 300-level courses in the BSc GIS degree, GIS minor and BSurv degree.

    Contact
    tony.moore@otago.ac.nz
    Teaching staff

    Co-ordinator and Lecturer: Professor Tony Moore

    Lecturer: Aubrey Miller

    Lecturer: Dr. Greg Leonard

    Paper Structure
    The paper covers topics on:
    • Raster and vector spatial data models and structures
    • Spatial algorithms for data analysis, visualisation and processing
    • Dynamic modelling techniques based on raster and vector structures
    • Programming, scripting and customisation in commercial GIS, open-source GIS, web, geostatistical, 3D modelling and dynamic modelling environments
    Teaching Arrangements

    In general there will be two lectures, one programming tutorial and a 2-hour lab per week, supporting the assessment schedule (consisting of tutorial completion, three programming and customisation labs, and a final exam).

    Textbooks

    M. Duckham, Q(C). Sun and M. Worboys (2024) GIS: A Computing Perspective, 3rd Edition. Boca Raton: CRC Press.

    Graduate Attributes Emphasised
    Interdisciplinary perspective, Lifelong learning, Scholarship, Communication, Environmental literacy, Information literacy, Self-motivation.
    View more information about Otago's graduate attributes.
    Learning Outcomes

    The objectives of this paper are to:

    • Establish foundational knowledge of the spatial data models (raster and vector), structures and algorithms that underpin GIS, practically reinforced by activities in the Python programming language with a leading GIS
    • Use the same approach to understand and implement simple spatial analysis and visualisation techniques
    • Introduce the process of customisation of a GIS, interacting with the GIS with Python code to implement a procedure that currently does not specifically exist in the GIS
    • Provide a strong foundation of knowledge in the nature of spatial data as a special, unique and complex resource and its manipulation using programming
    • Introduce other geospatial programming and scripting contexts, such as open-source GIS, programming for the web and scripting for geostatistics (e.g. R, Matlab), 3D modelling (e.g. Unity) and dynamic modelling (e.g. NetLogo)

       

    Timetable

    Semester 1

    Location
    Dunedin
    Teaching method
    This paper is taught On Campus
    Learning management system
    Aoroa

    Computer Lab

    Stream Days Times Weeks
    Attend
    A1 Tuesday 14:00-14:50 10-14, 16-21
    AND
    B1 Wednesday 13:00-14:50 10-14, 16-21

    Lecture

    Stream Days Times Weeks
    Attend
    A1 Monday 12:00-12:50 9-10, 12, 14, 17, 19-22
    Tuesday 13:00-13:50 9-14, 16-22
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