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INFO410 Multimedia User Experience - Theory and Practice

Theories, interaction, and technologies for developing multimedia systems: e.g. the development of multimedia databases, interactive media, animation, augmented reality, digital video and audio in a number of application domains such as education, entertainment, and cultural heritage.

How do we design and develop a multimedia user experience based on technologies like virtual reality, augmented reality, ubiquitous and pervasive computing, sousveillance, natural user interfaces or wearables? Experienced staff share their academic and non-academic expertise with you in a small group, joint teaching and learning environment.

Paper title Multimedia User Experience - Theory and Practice
Paper code INFO410
Subject Information Science
EFTS 0.1667
Points 20 points
Teaching period First Semester
Domestic Tuition Fees (NZD) $1,256.92
International Tuition Fees (NZD) $5,151.03

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Prerequisite
54 300-level INFO points
Limited to
BA(Hons), BAppSc(Hons), BCom(Hons), BSc(Hons), MA, MAppSc, MBus, MCom, MSc, PGDipAppSc, PGDipArts, PGDipCom, PGDipSci, PGCertAppSc
Notes
Admission normally requires at least a B average in the 300-level papers taken previously.
Eligibility
INFO 340 or similar is strongly recommended for preparation.
Contact
holger.regenbrecht@otago.ac.nz
Teaching staff
Course Co-ordinators and Lecturers: Professor Holger Regenbrecht and Dr Tobias Langlotz
Paper Structure
In a research-led, problem-based paper, student and staff presentations are combined with discussion-intensive seminars following a rather flipped classroom model.
Teaching Arrangements
Attendance of seminars is required.
Textbooks
Text books are not required for this paper.
All material is provided or has to be sourced by the students on demand.
Course outline
View the course outline for INFO 410
Graduate Attributes Emphasised
Interdisciplinary perspective, Lifelong learning, Critical thinking, Ethics, Information literacy, Research, Scholarship, Communication.
View more information about Otago's graduate attributes.
Learning Outcomes
  • You are able to conceptually design a Multimedia/Mixed Reality (MR) application
  • You know the main technical components comprising an MR system
  • You are able to independently execute MR research
  • You are able to criticise, contrast and compare MR systems in research and on the market
  • You are able to present MR research and development to a technical audience
  • You are able to test an MR system for usability.

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Timetable

First Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Other

Computer Lab

Stream Days Times Weeks
Attend
A1 Tuesday 11:00-12:50 9-15, 18-22
Thursday 11:00-12:50 9-15, 17-22

Theories, interaction, and technologies for developing multimedia systems: e.g. the development of multimedia databases, interactive media, animation, augmented reality, digital video and audio in a number of application domains such as education, entertainment, and cultural heritage.

How do we design and develop a multimedia user experience based on technologies like virtual reality, augmented reality, ubiquitous and pervasive computing, sousveillance, natural user interfaces or wearables? Experienced staff share their academic and non-academic expertise with you in a small group, joint teaching and learning environment.

Paper title Multimedia User Experience - Theory and Practice
Paper code INFO410
Subject Information Science
EFTS 0.1667
Points 20 points
Teaching period First Semester
Domestic Tuition Fees (NZD) $1,282.09
International Tuition Fees (NZD) $5,357.07

^ Top of page

Prerequisite
54 300-level INFO points
Limited to
BA(Hons), BAppSc(Hons), BCom(Hons), BSc(Hons), MA, MAppSc, MBus, MCom, MSc, PGDipAppSc, PGDipArts, PGDipCom, PGDipSci, PGCertAppSc
Notes
Admission normally requires at least a B average in the 300-level papers taken previously.
Eligibility
INFO 203, INFO 340 or similar is strongly recommended for preparation.
Contact
holger.regenbrecht@otago.ac.nz
Teaching staff
Course Co-ordinators and Lecturers: Professor Holger Regenbrecht and Dr Tobias Langlotz
Paper Structure
In a research-led, problem-based paper, student and staff presentations are combined with discussion-intensive seminars following a rather flipped classroom model.
Teaching Arrangements
Attendance of seminars is required.
Textbooks
Text books are not required for this paper.
All material is provided or has to be sourced by the students on demand.
Course outline
Course outline for INFO 410
Graduate Attributes Emphasised
Interdisciplinary perspective, Lifelong learning, Critical thinking, Ethics, Information literacy, Research, Scholarship, Communication.
View more information about Otago's graduate attributes.
Learning Outcomes
  • You are able to conceptually design a Multimedia/Mixed Reality (MR) application
  • You know the main technical components comprising an MR system
  • You are able to independently execute MR research
  • You are able to criticise, contrast and compare MR systems in research and on the market
  • You are able to present MR research and development to a technical audience
  • You are able to test an MR system for usability.

^ Top of page

Timetable

First Semester

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Other

Computer Lab

Stream Days Times Weeks
Attend
A1 Tuesday 11:00-12:50 9-13, 15, 18-22
Thursday 11:00-12:50 9-13, 15, 17-22