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Overview

Concepts, technologies, and methods for the design and application of interactive, three dimensional, and immersive (virtual and augmented reality) systems and user experiences such as for business, health, engineering, and telepresence.

How do we design and develop interactive user experiences based on technologies like virtual and augmented reality, ubiquitous and pervasive computing, serious games, natural user interfaces or wearables? Experienced staff share their academic and non-academic expertise with you in a small group, joint teaching and learning environment.

About this paper

Paper title Interactive and Immersive Systems
Subject Information Science
EFTS 0.1667
Points 20 points
Teaching period Not offered in 2025 (On campus)
Domestic Tuition Fees ( NZD ) $1,535.64
International Tuition Fees Tuition Fees for international students are elsewhere on this website.
Prerequisite
54 300-level INFO or COSC points
Limited to
BA(Hons), BAppSc(Hons), BCom(Hons), BSc(Hons), MA(Thesis), MAppSc, MCom, MSc, PGDipAppSc, PGDipArts, PGDipSci, PGCertAppSc
Notes
Admission normally requires at least a B average in the 300-level papers taken previously.
Eligibility

INFO203, INFO305 or similar are strongly recommended papers for preparation.

Contact
holger.regenbrecht@otago.ac.nz
Teaching staff

Professor Holger Regenbrecht and Professor Tobias Langlotz

Paper Structure
In a research-led, problem-based paper, student and staff presentations are combined with discussion-intensive seminars following a rather flipped classroom model.
Teaching Arrangements
Attendance of seminars is required.
Textbooks

Textbooks are not required for this paper.
All material is provided or has to be sourced by the students on demand.

Course outline
Course outline for INFO 410
Graduate Attributes Emphasised
Interdisciplinary perspective, Lifelong learning, Critical thinking, Ethics, Information literacy, Research, Scholarship, Communication.
View more information about Otago's graduate attributes.
Learning Outcomes
  • You are able to conceptually design a Multimedia/Mixed Reality (MR) application.
  • You know the main technical components comprising an MR system.
  • You are able to independently execute MR research.
  • You are able to criticise, contrast and compare MR systems in research and on the market.
  • You are able to present MR research and development to a technical audience.
  • You are able to test an MR system for usability.

Timetable

Not offered in 2025

Location
Dunedin
Teaching method
This paper is taught On Campus
Learning management system
Other
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